Post by Evil Ash on May 1, 2006 15:55:59 GMT -5
Name: Sakung the whirlwind
Age: 13
Sex: male
Height: 5’9”
Country/Village: Wind country—Village hidden in the Sand
Rank: genin
Physical Description: Fiery red hair, Cobalt blue eyes, training scars across his face and arms. Not a very muscular person, but not a skinny person either. His muscles are very toned.
Clothing: his forehead protector is on his right bicep. He wears a sunhat (like the ones the “grass village genin” had), a tan poncho that covers his arms and most of his legs. He has black baggy pants and regular sand village shoes. Under his poncho he has a blue muscle shirt.
Personality: calm and collected, most of the time…
Nindo; "Way of the Ninja": to kill all who are not a “friend”
Clan/Bloodline: none
Primary Archetype: Maverick
Secondary Archetype: genjutsu Specialist
Statistics
Physical (Secondary)
Strength: 1-2+4(5)
Speed: 1+3(4)
Stamina: 1-1+5(5)
Mental (Primary)
Intelligence: 1+1+1+1+7(11)
Tactics: 1+1+3(5)
Willpower: 1+1+2+4(8)
Chakra (Tertiary)
Power: 1-1+3(3)
Control: 1-1+2(2)
Reserves: 1-1+3(3)
Jutsus and Techniques
Tree 1: wind ninjutsu
Name: Kaze Bunshin (Wind Clone)
Requirements: Control 2, Intelligence 2
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
Stage Two (Beginner Genin)
Name: Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin, Willpower 5, Intelligence 4, Tactics 4
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.
Tree 2: universal genjutsu
Stage One
Bunshin No Jutsu (Clone Technique)
Requirements: Control 2, Intelligence 2
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.
Base Duration: 1 post
Fukushi no Jutsu (Double Vision Technique)
Requirements: Power 3, Willpower 2
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Base Duration: 2 posts
Suiganmourou no Jutsu (Drunken Sight Technique)
Requirements: Willpower 3, Reserves 3
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Base Duration: 2 posts
Stage Two
Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Requirements: Willpower 5, Intelligence 4, Tactics 4
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Base Duration: N/A
Meisai no Jutsu (Camouflage Technique)
Requirements: Willpower 7, Intelligence 7, Power 6
Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.
Base Duration: 4 posts
Tree 3:sand genjutsu
Stage One (Academy Skills)
Name: Suna Arashi no Shinto (Deadly Sand Storm)
Requirements: Willpower 2, Power 2
Description: A simple jutsu, but an effective one in the right hands. Originally created as a technique for pranks, the user forces the target of the technique to see and feel a small focused sandstorm. The sandstorms varies in severity based on the users intelligence, so while with 5 intelligence the sandstorm would merely sting the opponent with a constant barrage of sand, with 40 intelligence the sandstorms severity would seem to be such that it can strip an opponents skin off entirely, and the sandstorm can even carry with it additional objects to cause the target concern such as scorpions or small weapons. The sandstorm lasts for one post, plus one post for every five willpower the user possesses, while for every five willpower the opponent possesses, one post is deducted.
Name: Suna Arashi no Odokemono (Trickster’s Sand Storm)
Requirements: Willpower 3, Tactics 2
Description: This jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Mostly used for distractions, as the enemy will catch on to the genjutsu fairly quickly most of the time. Simply rubbing their eye's will usually end the genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer. Additionally, for every 8 intelligence, the user can use it on one additional person in a single go, e.g. A user with 16 intelligence could blind three people with this jutsu in one go.
Name: Ussou Kabe (Impenetrable Wall)
Requirements: Reserves 3, Control 3
Description: An unusual genjutsu, but a useful one in the right hands. When an opponent is advancing directly towards the user, the user forms a single seal and then stretches their hand outwards in the direction of their attacker. When done correctly, the attacker will see a wall appear before them. The actual appearance of the wall varies and is dependant upon the users intelligence, with greater levels of intelligence making the wall more formidable, ranging from a simple wooden fence at the lowest levels (1 intelligence), to solid stone walls bound with strong steel girders with large steel spikes covering it. Any foolhardy or perhaps knowledgeable enough to attempt to force their way through it will either pass through unharmed, or feel as if they did infact strike a solid object (including the great pain one could suffer if striking one of the more formidable walls the user may create). Whether the target passes through or not is based on their willpower, if half the users willpower is equal to or less than the targets willpower, then the wall could be passed through. E.g. If the target had 10 willpower, and the user had 15, then the wall would not have any affect, however, if the user had 25 willpower and the target had 10, then the wall could not be passed through.
The wall lasts for one post, and as a slight note, if the wall is attacked from a distance, say with a katon or a kunai for instance, the wall will appear to simply absorb the attack as if it were a real wall, but the attack will still pass through the wall, potentially striking the user of the technique.
Stage Two
Name: Suna no Akushumi (Taste of Sand)
Requirements: Reserves 5, Power 4, Tactics 4
Description: Performing a few seals the user performs a genjutsu in which the user will imagine their mouth filled with sand. While not a particularly deadly jutsu the taste of the sand is quite disgusting and will usually cause the victim to stop what they are doing to spit the imaginary sand out. The sand will however remain until the jutsu ends regardless of what the target does to spit out the sand. The jutsu has a base duration of 1 post, and it lasts for 1 additional post for every 5 will the user has, while for every 5 will the opponent has 1 post is deducted from the duration.
Name: Kaze no Totsunyuu (Rushing Winds)
Requirements: Willpower 6, Intelligence 6, Reserves 4
Description: Crafting a genjutsu around their opponent, the enemy will immediately notice the wind kicking up and beginning to blow violently against them, intensifying to such a degree that vision and mobility become severely hampered. Directions such as up or down become increasingly difficult to separate and even after the genjutsu ends the enemy is often left feeling extremely disoriented and nauseous. The jutsu lasts for one post, plus one post for every 5 will the user possesses, and minus one post for every 5 will the opponent possesses.
Name: Mougo Shibaku no Jutsu (False Strike Technique)
Requirements: Reserves 6, Power 5, Intelligence 5
Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eye's drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it. This genjutsu has a one post effect, and must be performed again for continued use.
Inventory
Biography:
Other Info:
StyleBasis: taijutsu, ninjutsu, and genjutsu.
Age: 13
Sex: male
Height: 5’9”
Country/Village: Wind country—Village hidden in the Sand
Rank: genin
Physical Description: Fiery red hair, Cobalt blue eyes, training scars across his face and arms. Not a very muscular person, but not a skinny person either. His muscles are very toned.
Clothing: his forehead protector is on his right bicep. He wears a sunhat (like the ones the “grass village genin” had), a tan poncho that covers his arms and most of his legs. He has black baggy pants and regular sand village shoes. Under his poncho he has a blue muscle shirt.
Personality: calm and collected, most of the time…
Nindo; "Way of the Ninja": to kill all who are not a “friend”
Clan/Bloodline: none
Primary Archetype: Maverick
Secondary Archetype: genjutsu Specialist
Statistics
Physical (Secondary)
Strength: 1-2+4(5)
Speed: 1+3(4)
Stamina: 1-1+5(5)
Mental (Primary)
Intelligence: 1+1+1+1+7(11)
Tactics: 1+1+3(5)
Willpower: 1+1+2+4(8)
Chakra (Tertiary)
Power: 1-1+3(3)
Control: 1-1+2(2)
Reserves: 1-1+3(3)
Jutsus and Techniques
Tree 1: wind ninjutsu
Name: Kaze Bunshin (Wind Clone)
Requirements: Control 2, Intelligence 2
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
Stage Two (Beginner Genin)
Name: Kaze Bakuhatsu (Wind Explosion)
Requirements: Kaze Bunshin, Willpower 5, Intelligence 4, Tactics 4
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again.
Tree 2: universal genjutsu
Stage One
Bunshin No Jutsu (Clone Technique)
Requirements: Control 2, Intelligence 2
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.
Base Duration: 1 post
Fukushi no Jutsu (Double Vision Technique)
Requirements: Power 3, Willpower 2
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Base Duration: 2 posts
Suiganmourou no Jutsu (Drunken Sight Technique)
Requirements: Willpower 3, Reserves 3
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Base Duration: 2 posts
Stage Two
Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Requirements: Willpower 5, Intelligence 4, Tactics 4
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Base Duration: N/A
Meisai no Jutsu (Camouflage Technique)
Requirements: Willpower 7, Intelligence 7, Power 6
Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.
Base Duration: 4 posts
Tree 3:sand genjutsu
Stage One (Academy Skills)
Name: Suna Arashi no Shinto (Deadly Sand Storm)
Requirements: Willpower 2, Power 2
Description: A simple jutsu, but an effective one in the right hands. Originally created as a technique for pranks, the user forces the target of the technique to see and feel a small focused sandstorm. The sandstorms varies in severity based on the users intelligence, so while with 5 intelligence the sandstorm would merely sting the opponent with a constant barrage of sand, with 40 intelligence the sandstorms severity would seem to be such that it can strip an opponents skin off entirely, and the sandstorm can even carry with it additional objects to cause the target concern such as scorpions or small weapons. The sandstorm lasts for one post, plus one post for every five willpower the user possesses, while for every five willpower the opponent possesses, one post is deducted.
Name: Suna Arashi no Odokemono (Trickster’s Sand Storm)
Requirements: Willpower 3, Tactics 2
Description: This jutsu causes the opponent to believe that a sandstorm is kicking up, blinding his vision, irritating his eyes, getting into his nose and mouth. Mostly used for distractions, as the enemy will catch on to the genjutsu fairly quickly most of the time. Simply rubbing their eye's will usually end the genjutsu, though it is still quite useful if one can take use of the temporary blindness the target may suffer. Additionally, for every 8 intelligence, the user can use it on one additional person in a single go, e.g. A user with 16 intelligence could blind three people with this jutsu in one go.
Name: Ussou Kabe (Impenetrable Wall)
Requirements: Reserves 3, Control 3
Description: An unusual genjutsu, but a useful one in the right hands. When an opponent is advancing directly towards the user, the user forms a single seal and then stretches their hand outwards in the direction of their attacker. When done correctly, the attacker will see a wall appear before them. The actual appearance of the wall varies and is dependant upon the users intelligence, with greater levels of intelligence making the wall more formidable, ranging from a simple wooden fence at the lowest levels (1 intelligence), to solid stone walls bound with strong steel girders with large steel spikes covering it. Any foolhardy or perhaps knowledgeable enough to attempt to force their way through it will either pass through unharmed, or feel as if they did infact strike a solid object (including the great pain one could suffer if striking one of the more formidable walls the user may create). Whether the target passes through or not is based on their willpower, if half the users willpower is equal to or less than the targets willpower, then the wall could be passed through. E.g. If the target had 10 willpower, and the user had 15, then the wall would not have any affect, however, if the user had 25 willpower and the target had 10, then the wall could not be passed through.
The wall lasts for one post, and as a slight note, if the wall is attacked from a distance, say with a katon or a kunai for instance, the wall will appear to simply absorb the attack as if it were a real wall, but the attack will still pass through the wall, potentially striking the user of the technique.
Stage Two
Name: Suna no Akushumi (Taste of Sand)
Requirements: Reserves 5, Power 4, Tactics 4
Description: Performing a few seals the user performs a genjutsu in which the user will imagine their mouth filled with sand. While not a particularly deadly jutsu the taste of the sand is quite disgusting and will usually cause the victim to stop what they are doing to spit the imaginary sand out. The sand will however remain until the jutsu ends regardless of what the target does to spit out the sand. The jutsu has a base duration of 1 post, and it lasts for 1 additional post for every 5 will the user has, while for every 5 will the opponent has 1 post is deducted from the duration.
Name: Kaze no Totsunyuu (Rushing Winds)
Requirements: Willpower 6, Intelligence 6, Reserves 4
Description: Crafting a genjutsu around their opponent, the enemy will immediately notice the wind kicking up and beginning to blow violently against them, intensifying to such a degree that vision and mobility become severely hampered. Directions such as up or down become increasingly difficult to separate and even after the genjutsu ends the enemy is often left feeling extremely disoriented and nauseous. The jutsu lasts for one post, plus one post for every 5 will the user possesses, and minus one post for every 5 will the opponent possesses.
Name: Mougo Shibaku no Jutsu (False Strike Technique)
Requirements: Reserves 6, Power 5, Intelligence 5
Description: This technique is a fairly simple one, but it is very useful in a tight spot. When an attack is nearing, the user of this technique forms a single seal to activate the technique, and then immediately moves to dodge the technique. The attacker instead of seeing the user dodging, will instead see (and if applicable feel) the attack strike their target with the appropriate effect (blood gushing out for example), and with their eye's drawn to the illusion instead of the real user, the user is afforded a short moment in which they are as good as invisible to their opponent in which they can use to either seek better cover, or even quickly counter-attack. While the technique is quite convincing, repeated use is not advised, as once the opponent is aware of the way to technique works, it is quite possible they may be able to counter it. This genjutsu has a one post effect, and must be performed again for continued use.
Inventory
Biography:
Other Info:
StyleBasis: taijutsu, ninjutsu, and genjutsu.