Post by songstress on Nov 22, 2006 20:53:39 GMT -5
Strength:
5 – The user with this level of strength can at best bruise an opponent with one strike, and even that can be difficult.
10 – At this stage the user is now able to strike with sufficient strength to bruise
15 – A single strike can break a wooden panel
20 – A solid strike can fracture bones
25 – Can break bones completely with one or two strikes
30 – A single strike can cleanly break bones with little effort
35 – Can dent a tree with a single strike
40 – Can crack a tree with a single strike
45 – A single strike at this stage can break a solid tree in half
50 – A single strike can splinter a solid tree into thousands of pieces
55 – Can dent a boulder with a single strike
60 – Can crack a boulder with a single strike
65 – Can turn a boulder into rubble with a single strike
70 – Can completely destroy a boulder with a single strike
75 – A single strike to the ground can cause minor tremors, and cause it to split to a limited degree
80 – A single strike can create craters in the ground
85 – A single strike can tear a large crack in the ground
90 – A single strike can open an enormous hole in the ground
Speed:
5 – At this stage the users speed is nothing remarkable. Just barely faster than an average person, but their movements are easily observed by any shinobi.
10 – The user is starting to learn how to move faster, doing so in quick bursts to catch unskilled opponents off-guard, though they tire quickly.
15 – The users at this level is starting to show a fair degree of speed, such that while their movements can still be clearly observed by most, they can be somewhat formidable to those not prepared, or those not trained in taijutsu.
20 – At this stage the users speed is such that they can breeze past unskilled opponents, able to run circles around stationary or slow moving targets easily, making them quite dangerous to those without enough care for taijutsu training.
25 – The user at this level is hard to catch up with, and with quick bursts of speed can even appear to disappear momentarily to those not accustomed to such quick movements.
30 – At this stage the user moves with such speed that while those not accustomed to fast taijutsu movements would still be able to see them, they would be at the very edge of the opponents vision, able to disappear at a moments notice with a slight burst of speed.
35 – At this stage it is common for the user to utilize their speed in repeated bursts to quickly dash from one point to another when attacking an opponent, such that unskilled shinobi would perceive them to almost be teleporting from point to point, though they tire quickly.
40 – The users dashing speed is no different at this stage, rather their normal running speed has started to catch up, making their bodies movements very hard to follow while combining quick dashes for surprised attacks.
45 – The users movements can still be observed at this level, but it is not easy. They are little more than a blur to unskilled shinobi, even appearing to create afterimages behind them when running circles around an opponent.
50 – The user's long term running speed has no caught up to the user's dashing speed, allowing for a more thorough and more effective running style.
55 – With but a single dash the user can cover short distances, able to advance upon an opponent from a short distance in the time it takes to blink.
60 – The user at this speed is difficult for anyone save trained users to observe. Indeed the users speed is so great that even gravity seems to possess little hold upon them, enabling them to easily run up and down walls and even across ceilings fueled simply by momentum.
65 – While the normal running speed has stayed the same, dashing speed has increased again, making it difficult to perceive the user running short distances.
70 – The speeds have not changed, but the movement of the users have become more effective, with less running and more actions being made with the high speed of the users.
75 – At this stage the users movements are a marvel to behold, though only doujutsu users are able to easily perceive the users movements, and to even skilled fighters they can seem simply impossible to track.
80 – The normal running speed of the user has again caught up to the dashing speed, making the user a truly effective fighter.
85 – Both normal and dashing speeds have increased slightly, but nothing truly significant. There is just a higher edge then others who are slightly below in speed levels.
90 – At this level the users speed is such that even doujutsu users can struggle to track them, appearing as little more than a blur of colours, able to maintain this incredible speed for a fair amount of time, more than enough to end most battles.
Stamina:
5 – The character is able to sprint at their top speed for thirty seconds before tiring and having their breathing become difficult. They can maintain two-thirds of their speed for two minutes.
10 – The skin is more resilient and what normally would bruise the skin now requires more strength to bruise. Minor cuts become mere scratches, and scratches do not break the skin.
15 – The character can now run at top speed for 1 minute and two-thirds capacity for four minutes
20 – What normally would fracture bones now only bruises them and the skin.
25 – The character can now maintain top speed for 2 minutes and two-thirds speed for 8 minutes.
30 – What would have cleanly broken bones before now only may create small stress fractures in the bones.
35 – The character can now maintain top speed for 4 minutes and two-thirds speed for 16 minutes.
40 – Bones now become as resilient as a thick trunk of an oak tree.
45 – The character can now maintain top speed for 8 minutes and two-thirds speed for 32 minutes.
50 – What would have cleanly and utterly shattered a solid tree may only fracture the bones slightly.
55 – The character can now maintain top speed for 16 minutes and two-thirds speed for 64 minutes.
60 – Bones become as tough to break as boulders.
65 – The character can now maintain top speed for 32 minutes and two-thirds speed for 128 minutes.
70 – What would usually obliterate a boulder now can only cause minor fractures on the character’s bones.
75 – The character can now maintain top speed for 64 minutes and two-thirds speed for 256 minutes.
80 – What would create craters in the ground will now only break a character’s bones. All other attacks may only bruise the character.
85 – The character can now maintain top speed for 128 minutes and two-thirds speed for 512 minutes.
90 – Crater Creating level attacks will now only bruise the skin while chasm creating attacks may break bones, crack creating attacks will cause small bone fractures.
5 – The user with this level of strength can at best bruise an opponent with one strike, and even that can be difficult.
10 – At this stage the user is now able to strike with sufficient strength to bruise
15 – A single strike can break a wooden panel
20 – A solid strike can fracture bones
25 – Can break bones completely with one or two strikes
30 – A single strike can cleanly break bones with little effort
35 – Can dent a tree with a single strike
40 – Can crack a tree with a single strike
45 – A single strike at this stage can break a solid tree in half
50 – A single strike can splinter a solid tree into thousands of pieces
55 – Can dent a boulder with a single strike
60 – Can crack a boulder with a single strike
65 – Can turn a boulder into rubble with a single strike
70 – Can completely destroy a boulder with a single strike
75 – A single strike to the ground can cause minor tremors, and cause it to split to a limited degree
80 – A single strike can create craters in the ground
85 – A single strike can tear a large crack in the ground
90 – A single strike can open an enormous hole in the ground
Speed:
5 – At this stage the users speed is nothing remarkable. Just barely faster than an average person, but their movements are easily observed by any shinobi.
10 – The user is starting to learn how to move faster, doing so in quick bursts to catch unskilled opponents off-guard, though they tire quickly.
15 – The users at this level is starting to show a fair degree of speed, such that while their movements can still be clearly observed by most, they can be somewhat formidable to those not prepared, or those not trained in taijutsu.
20 – At this stage the users speed is such that they can breeze past unskilled opponents, able to run circles around stationary or slow moving targets easily, making them quite dangerous to those without enough care for taijutsu training.
25 – The user at this level is hard to catch up with, and with quick bursts of speed can even appear to disappear momentarily to those not accustomed to such quick movements.
30 – At this stage the user moves with such speed that while those not accustomed to fast taijutsu movements would still be able to see them, they would be at the very edge of the opponents vision, able to disappear at a moments notice with a slight burst of speed.
35 – At this stage it is common for the user to utilize their speed in repeated bursts to quickly dash from one point to another when attacking an opponent, such that unskilled shinobi would perceive them to almost be teleporting from point to point, though they tire quickly.
40 – The users dashing speed is no different at this stage, rather their normal running speed has started to catch up, making their bodies movements very hard to follow while combining quick dashes for surprised attacks.
45 – The users movements can still be observed at this level, but it is not easy. They are little more than a blur to unskilled shinobi, even appearing to create afterimages behind them when running circles around an opponent.
50 – The user's long term running speed has no caught up to the user's dashing speed, allowing for a more thorough and more effective running style.
55 – With but a single dash the user can cover short distances, able to advance upon an opponent from a short distance in the time it takes to blink.
60 – The user at this speed is difficult for anyone save trained users to observe. Indeed the users speed is so great that even gravity seems to possess little hold upon them, enabling them to easily run up and down walls and even across ceilings fueled simply by momentum.
65 – While the normal running speed has stayed the same, dashing speed has increased again, making it difficult to perceive the user running short distances.
70 – The speeds have not changed, but the movement of the users have become more effective, with less running and more actions being made with the high speed of the users.
75 – At this stage the users movements are a marvel to behold, though only doujutsu users are able to easily perceive the users movements, and to even skilled fighters they can seem simply impossible to track.
80 – The normal running speed of the user has again caught up to the dashing speed, making the user a truly effective fighter.
85 – Both normal and dashing speeds have increased slightly, but nothing truly significant. There is just a higher edge then others who are slightly below in speed levels.
90 – At this level the users speed is such that even doujutsu users can struggle to track them, appearing as little more than a blur of colours, able to maintain this incredible speed for a fair amount of time, more than enough to end most battles.
Stamina:
5 – The character is able to sprint at their top speed for thirty seconds before tiring and having their breathing become difficult. They can maintain two-thirds of their speed for two minutes.
10 – The skin is more resilient and what normally would bruise the skin now requires more strength to bruise. Minor cuts become mere scratches, and scratches do not break the skin.
15 – The character can now run at top speed for 1 minute and two-thirds capacity for four minutes
20 – What normally would fracture bones now only bruises them and the skin.
25 – The character can now maintain top speed for 2 minutes and two-thirds speed for 8 minutes.
30 – What would have cleanly broken bones before now only may create small stress fractures in the bones.
35 – The character can now maintain top speed for 4 minutes and two-thirds speed for 16 minutes.
40 – Bones now become as resilient as a thick trunk of an oak tree.
45 – The character can now maintain top speed for 8 minutes and two-thirds speed for 32 minutes.
50 – What would have cleanly and utterly shattered a solid tree may only fracture the bones slightly.
55 – The character can now maintain top speed for 16 minutes and two-thirds speed for 64 minutes.
60 – Bones become as tough to break as boulders.
65 – The character can now maintain top speed for 32 minutes and two-thirds speed for 128 minutes.
70 – What would usually obliterate a boulder now can only cause minor fractures on the character’s bones.
75 – The character can now maintain top speed for 64 minutes and two-thirds speed for 256 minutes.
80 – What would create craters in the ground will now only break a character’s bones. All other attacks may only bruise the character.
85 – The character can now maintain top speed for 128 minutes and two-thirds speed for 512 minutes.
90 – Crater Creating level attacks will now only bruise the skin while chasm creating attacks may break bones, crack creating attacks will cause small bone fractures.