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Post by Mace Parshath on Dec 9, 2006 16:32:08 GMT -5
Any possible way to play a gun-hating, knife-flinging, bodyguard for someone in the underworld and is genetically-engineered purely for this job? Martial artist to a great degree.
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Post by Black Fox on Dec 9, 2006 23:05:02 GMT -5
Ok, that could work
I have a genetic engineered class, they usually are spliced with animal DNA to alter their physical attributes
I dont have the class up yet but i could work that. You can of course use anything like that. Or you could also use any class tied to crime.
but i could do the genetically engineered class for you, think of it also as a lycanthrope class were you can change into a form based on an animal that you turned into (usually through a beserker rage, or by choice)
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Post by Mace Parshath on Dec 10, 2006 2:06:45 GMT -5
I would like that, changing into a creature. But a more lizard-like, quick animal.
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Post by Black Fox on Dec 10, 2006 15:27:06 GMT -5
ya that would be fine, just pick a race less you wanna be human and ill try to get up the Genetic Engineered class
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Post by Mace Parshath on Dec 10, 2006 16:44:05 GMT -5
I'll just be human with a lizard form.
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Post by Black Fox on Dec 17, 2006 14:13:09 GMT -5
Name: Age: Hair Color: Eye Color: Skin Color: Hairstyle: Clothing Style: Class: Job:
XP total:
XP current:
Attributes Modifier
Strength: Perception: Dexterity: Charisma: Appearance: Intellect: Wits:
Perk List
Skill List
Item List
Genetic Experiment-This class goes under excrutiating experimentation, involving the splicing of another creature, and the humanoid to receive it. This is basicly a chimera, and the goal is to breed soldiers, and servants. Attributes are raised for this class and they excel in the field they are specialized in. More often than not this is an unwilling class, the experiment causes the receiver to loose all memory of their life previously.
major +5 to one attribute of choic minor +3 to two attributes of choice add 25% to 5 skills
Attributes
Strength: Determines how much you can lift, how far you can throw, and how much damage your punch packs. Your ability modifier attaches to your CQC and determines your attack
Perception: Perception attribute allows for the character to spot thing search more effectively and make effective ranged attacks.
Endurance: Endurance determines the bonus you have to your wound points, and your ability to resist damage.
Dexterity: Dexterity allows for the character to move quickly, pick locks, use escape artist, or even dodge an incoming attack as long as the character is aware. Your dexterity also adds to your movement bonus.
Charisma: Charisma doesn't exactly determine a characters looks, but it allows you to succesfully make a persuade or an empathy skill.
Appearance: Appearance determines a characters looks, and general appearance to the public. it helps in skills like seduce, and awe.
Intellect: Intellect determines a characters intelligence and how savy they are with technology, its bonuses go towards skills like Repair, knowledge,use computer, information.
Wits: Wits are your general awareness of your surroundings and your street smarts, skills that use wits as a main factor include, Street Knowledge, body language, etc.
Starting characters choose to put 40 points into the 8 different attributes, with a minimum of 1 in each stat and a maximum of 9 starting.
Base average is 5 plus racial bonuses.
Attribute bonus 1 -3/30 2 -2/20% 3 -1/10% 4 0/0% 5 0/0% 6 0/0% 7 1/10% 8 1/15% 9 2/20% 10 2/25% 11 3/30% 12 3/35% 13 4/40% 14 4/45% 15 5/50%
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Post by Mace Parshath on Dec 18, 2006 19:31:41 GMT -5
Beyond this, I'm not sure how to do anything. How is it so far and how do I determine my Genetically-Engineered class' sp and how do I determine skill %?
Name: Raphael Age: 27 Race: Human Hair Color: Stark White Eye Color: Black Skin Color: Lightly Tanned/Caucasian Hairstyle: Long, down to his shouldertops, no binding so hair is free. It's sleeked back naturally, with a high-forehead exposed. Clothing Style: Black suit with a white undershirt, usually without a tie unless required for formal functions. Outside of work and at ease at home, he wears only cargo pants and a white muscle shirt. Class: Soldier Job: Bodyguard History: Grew up on a space freighter and learned mechanics and computer use from there. The freighter was later scrapped because of the lack of business and he got a small job as a courier with various crime syndicates. He moved on up to working for an organization as a bodyguard for various liutenants and captains.
XP total:
XP current:
Attributes Modifier
Strength: 6 Perception: 6 Endurance: 7 Dexterity: 6 Charisma: 4 Appearance: 6 Intellect: 6 Wits: 7
Perk List: Fearless; Quickdraw; Weapon Proficiency - Throwing Knives
Skill List: Piloting Martial Art - Lok'Nel Sense Motive Rural - Security Secret Language:Thief Talk Repair Disguise Forgery Firearms - Handguns 25% Slicing Computer Use
Item List: Throwing KnivesX12; Wire-Wrapped Flask; Balance Knife; Automatic Handgun
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Post by Black Fox on Dec 19, 2006 12:55:29 GMT -5
Ok this is the third time i have attempted to post, hopefully now i wont be distracted. Ok, your perks are find i forgot to tell you how many you woudl have had, but that is fine.
Skills...you would have more than that but dont worry too much about it at the moment im attempting to alter the system just give me a list of 10-12 skills(no percent bonuses) and where you would add the +25% to the five skills. From there i can guess what you would be skilled at and until i work on the System with my co-creator i dont have too much to work with because im not pleased with my system at the moment.
Items, -Throwing Knives -Balance Knife -Ranged weapon of sorts
what is a wire-wrapped flask?
and dont worry about putting martial art and a type because i dont have the fighting styles up. Also if you take martial arts as a skill, take away 2 choices for skill selection instead of taking expert Fighting which would only take one.
Besides that it sounds good. Maybe if i can get some other people in i can put you all in a campaign
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Post by Mace Parshath on Dec 21, 2006 14:03:19 GMT -5
A wire-wrapped flask is just a flask with a wire grip. And his ranged weapon is his throwing knife set, because he hates guns with a vengence.
Secret Language: Thief Talk Repair Disguise Forgery Slicing Computer Use 25%
Besides those, there are the other four up above. 25% to the skills in my sheet, and Computer Use.
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Post by Black Fox on Dec 21, 2006 21:39:14 GMT -5
Ok lets hammer out a background and character concept and after this, i will get a skill system implemented hopefully before break is over.
You said you work for the crime sydicate?
This is somewhat helpful for me to make a scenario for ya that works instead of throwing you into a gay bar and letting you go from there.
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Post by Mace Parshath on Dec 28, 2006 18:48:01 GMT -5
Yes, Raphael works for a crime syndicate. Any organizations of note in your universe? He's the bodyguard for the head honcho.
He originally flew cargo freighters before he was genetically-butchered to become a lizard creature. Now he doesn't remember the past before he joined the syndicate and doesn't even know his real name anymore. Everyone calls him Raphael for some reason. There's not a whole lot too him.
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Post by Black Fox on Dec 29, 2006 12:10:28 GMT -5
Sounds good, oh i had one guy in mind can't remember the name...but it would be doubtful for you to be head honcho material, you would be with one of the lieutenant's somewhere or one of the seargent. Ill come up with something and start your game.
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