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Post by Frederic Bourgault-Christie on Oct 22, 2006 23:07:25 GMT -5
Race: Telurian Class: Forger (Spirit / Earth / Wind) Attributes: Str - 10 Wit - 9 Int - 9 App - 3 Per - 4 End - 8 Dex - 5 Wounds: 8 CQC Bonus:33% RC Bonus:0% Skills: Shield 60% Fire 25% Spirit 50% Wind 40% Earth 40% Water 25% Tellurian Ground Focus 20% Dodge 20% Feats: Toughness Fearless Weapon Focus: Shield Weapons Equipment: Tactical Armor Sword-shield
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Post by Black Fox on Nov 12, 2006 16:43:45 GMT -5
um to compensate for the added points, take out your cqc, and your ranged, add 200 more pts and then set your major forger power at 75% and your minors at 65% then the rest of the powers at 45%
also you have 2 perks to start, plus a class perk of 1 so you have 3, um make sure to take out your fire spirit wind earth and water outta skills and put that under powers. make sure you also put your weapon you use and some points into it to make it a usefull skill
so you have a total of 900 sp to spend, the point rules apply look in the rule section and scroll down to leveling to see the point exchange. also i have a skill list of 50+ choose skills from there. should be fine keep your equipment though
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