Post by songstress on Apr 23, 2006 19:46:03 GMT -5
Alchemic Classes
Combat Alchemist
Progressions: To-Hit: Avg, F/R/W: good/poor/good, hit die d10
Skill points: 4+Int
Class Features: Alchemy, bonus feat (circled object) at second level, bonus feat every three levels
proficiencies: simple weapons and all non-automail armor
Models: Roy Mustang, Armstrong, Kimbley, Basque Gran, Scar
Freelance alchemist
Progressions: To-Hit: good, F/R/W: poor/good/good, hit die d8
Skill Points: 6+Int
Class Features: Alchemy, bonus feat (quick draw) at second level, bonus feat every five levels
proficiencies: simple weapons and all (including automail) light armor
Models: Ed, Al, Izumi, Dante, Hohenheim, Shou Tucker, Tim Marcoh
Fighter classes
Soldier
Progressions: To-Hit: good, F/R/W: good/poor/poor, hit die d12
Skill Points: 2+Int
Class Features: bonus feat at first and second level and every two levels after that.
Proficiencies:(weapon group of your race i.e. chimera-natural weapons, soulbound armor-melee weapons, humans-guns and all non automail armor)
Models: Mustang's retinue. Hughes, Archer, Greed's chimeras.
Martial artist
Progressions: To-Hit: good, F/R/W:good/good/good, hit die d8
Skill Points: 4+Int
Class Features: same as d&d 3.5 monks exept for as follows: when taking bonus feat at level two chose between the feats combat reflexes and deflect bullets, still mind is replaced with alchemic resistance (plus 2 to saves vs. alchemy), ki strike properties have been changed to as follows automail-alignment of user-alchemic, abundent step has been replaced with clarity of purpose (allows user to move triple there base speed and still make a full attack once per day), dimond soul (instead of spell resistance you get gate resistance which is the alchemic version of spell resistance), timeless body, tounge of sun and moon, and empty body have been taken out, perfect self (user does not become an outsider but does get damage reduction 10/ automail)
proficiencies: same as d&d 3.5 monks
Models: Xiaomei, Ling, Ling's retinue
Subtle Classes
Automail mechanic
Progressions: To-Hit: poor, F/R/W: poor/good/poor, d6
Skill Points: 8+Int
Class Features: skill focus (craft automail) and weapon finesse (automail limbs and weaponry), and gear head feats at first level. augument creaton feat at second level. skill focus (craft mechanical) and mechanical servent (can create an mech to do menial tasks) at third level. improved gear head at fifth. mechanical scout (makes a mech capable of fast movement and good data collection skills however combat skills are lacking) at seventh level. greater gear head at eighth level. mechanical agumentations (the abilty to use mechanics to agument weapons and armor, which includes soul bound armor to increase there efficency) at tenth level. mechanical warrior (makes a combat capable mech) at thirteenth level. improved mechancal agumentations at fifteenth level. greater mechanical agumentations at eighteenth level. mechanical titan (creats a mech war machine) at twentieth level.
proficiencies: automail weapons and armor
Models: Winry, Pinako Rockbell, Garfiel
Thief
Progressions: To-Hit: avg, F/R/W: poor/good/poor, hit die d6
Skill Points: 6+Int
Class Features: same as d&d 3.5 rogue
Weapon proficiency: same as d&d 3.5 rogue
Models: Psiren
Combat Alchemist
Progressions: To-Hit: Avg, F/R/W: good/poor/good, hit die d10
Skill points: 4+Int
Class Features: Alchemy, bonus feat (circled object) at second level, bonus feat every three levels
proficiencies: simple weapons and all non-automail armor
Models: Roy Mustang, Armstrong, Kimbley, Basque Gran, Scar
Freelance alchemist
Progressions: To-Hit: good, F/R/W: poor/good/good, hit die d8
Skill Points: 6+Int
Class Features: Alchemy, bonus feat (quick draw) at second level, bonus feat every five levels
proficiencies: simple weapons and all (including automail) light armor
Models: Ed, Al, Izumi, Dante, Hohenheim, Shou Tucker, Tim Marcoh
Fighter classes
Soldier
Progressions: To-Hit: good, F/R/W: good/poor/poor, hit die d12
Skill Points: 2+Int
Class Features: bonus feat at first and second level and every two levels after that.
Proficiencies:(weapon group of your race i.e. chimera-natural weapons, soulbound armor-melee weapons, humans-guns and all non automail armor)
Models: Mustang's retinue. Hughes, Archer, Greed's chimeras.
Martial artist
Progressions: To-Hit: good, F/R/W:good/good/good, hit die d8
Skill Points: 4+Int
Class Features: same as d&d 3.5 monks exept for as follows: when taking bonus feat at level two chose between the feats combat reflexes and deflect bullets, still mind is replaced with alchemic resistance (plus 2 to saves vs. alchemy), ki strike properties have been changed to as follows automail-alignment of user-alchemic, abundent step has been replaced with clarity of purpose (allows user to move triple there base speed and still make a full attack once per day), dimond soul (instead of spell resistance you get gate resistance which is the alchemic version of spell resistance), timeless body, tounge of sun and moon, and empty body have been taken out, perfect self (user does not become an outsider but does get damage reduction 10/ automail)
proficiencies: same as d&d 3.5 monks
Models: Xiaomei, Ling, Ling's retinue
Subtle Classes
Automail mechanic
Progressions: To-Hit: poor, F/R/W: poor/good/poor, d6
Skill Points: 8+Int
Class Features: skill focus (craft automail) and weapon finesse (automail limbs and weaponry), and gear head feats at first level. augument creaton feat at second level. skill focus (craft mechanical) and mechanical servent (can create an mech to do menial tasks) at third level. improved gear head at fifth. mechanical scout (makes a mech capable of fast movement and good data collection skills however combat skills are lacking) at seventh level. greater gear head at eighth level. mechanical agumentations (the abilty to use mechanics to agument weapons and armor, which includes soul bound armor to increase there efficency) at tenth level. mechanical warrior (makes a combat capable mech) at thirteenth level. improved mechancal agumentations at fifteenth level. greater mechanical agumentations at eighteenth level. mechanical titan (creats a mech war machine) at twentieth level.
proficiencies: automail weapons and armor
Models: Winry, Pinako Rockbell, Garfiel
Thief
Progressions: To-Hit: avg, F/R/W: poor/good/poor, hit die d6
Skill Points: 6+Int
Class Features: same as d&d 3.5 rogue
Weapon proficiency: same as d&d 3.5 rogue
Models: Psiren