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Nobi
Nov 12, 2005 3:47:11 GMT -5
Post by Frederic Bourgault-Christie on Nov 12, 2005 3:47:11 GMT -5
Nobi needs to have his psychic abilities worked out. In addition, he needs to have Classes picked
His Classes are: Veneficium Mentalist (4), Warborn (3), Spell Sphere (2), Water Incarnate (6), Time Mentalist (4), Zaayr Innate (2), Murder Mage (2), Mech Dreamer (2), Two Heavens (2), Heaven Spawn (2), Prominence Illusionist. And he has 4 million to buy new ones (that's 40 Class Points from Fritz).
Then there's equipment. He actually has a lot of his Forbidden 2s worked out, but no Forbiddens. Regarding abilities, he most particularly needs:
*Psychic skills (Zaayr are master psychics, especially regarding the astral plane) *Dragon Abilities (Zaayr control light to incredible degrees and can focus light for heat, blinding, etc.) *Incarnate Abilities (Nobi's Water Incarnate is a hugely powerful thing, almost undoubtedly given to save him from the Splugorth that he is running from)
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Nobi
Nov 16, 2005 4:08:32 GMT -5
Post by miskah on Nov 16, 2005 4:08:32 GMT -5
THat's a ton of stuff to work out. Hmm......it seems like heaven spawn would go well with the zaayr astral plane psychic stuff...maybe a crazily enhanced spawn? What is the degree of the water incarnate's power? I undoubtedly wish to spend some more points in murder mage.....two heavens also, possible dual weilding astral lances of some sort?
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Nobi
Nov 16, 2005 14:37:22 GMT -5
Post by Frederic Bourgault-Christie on Nov 16, 2005 14:37:22 GMT -5
Well, the point would be the Heaven Spawn power. Some kind of armor?
The Water Incarnate is the strongest Incarnate the team has, because you developed it so extensively (you spent Traits on it). It might even grant a Forbidden 2.
You could totally develop a dual lance style.
Plague Monks'/Murder Mages' spells are necromancer spells, leaning towards decay, swarms of insects, swallowing powers and experience from opponents, a powerful Death Strike, and other abilities.
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Nobi
Nov 16, 2005 15:10:23 GMT -5
Post by rrr on Nov 16, 2005 15:10:23 GMT -5
What else could I do with the Incarnate? I'd hate to waste its power.I need to find lances worthwhile for the dual lance style...and I like the idea of the Heaven Spawn armor..perhaps augmented by the zaayr astral abilities? Murder mages sound good, at least the swallowing powers and experience, and a deathstrike could perhaps be tied in with the two heavens lance styleE?
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Nobi
Nov 16, 2005 15:16:26 GMT -5
Post by Frederic Bourgault-Christie on Nov 16, 2005 15:16:26 GMT -5
The Incarnate in the basic form creates water. You can, of course, refine it. At the moment, the sheets looks like this:
Name: Nobi Race: Zaayr Crystal Dragon Attributes : Strength – VH Godlike 2/20 Endurance – VH Godlike P. Ability – VH Godlike 2/20 Charisma – VH Godlike Intelligence – VH Godlike 2/20 Willpower – VH Godlike 15/20 Keen – VH Godlike Reflex – VH Godlike Affinities : Psi – 140 Magic – 120 Ki – 100 Tech - 150 Classes: Veneficium Mentalist (4), Warborn (3), Spell Sphere (2), Water Incarnate (6), Time Mentalist (4), Zaayr Innate (2), Murder Mage (2), Mech Dreamer (2), Two Heavens (2), Heaven Spawn (2), Prominence Illusionist, 4 million Abilities : Legendary Feign Death (Tech) Fortress Penetration Kata One Mind Kata Warrior Spirit Kata Five Principles Kata Windmill Kata [5 Weapon Katas Blind Man's Katas Chi Ball Kata Chi Defense Kata Dragon Line Kata Mending Chi Kata Ying-Yang Kata Healing Atemi Neural Atemi Blood Flow Atemi Withering Flesh Atemi Dim Mak Open Hand Atemi Grasping Hand Atemi Enlightenment Atemi (cures possession or mind control) Blindness Atemi Chi Block Atemi Tien Hsueh Amnesia Finger-Snap Tien Hsueh (throws off balance) Puppet Dance Tien Hsueh Long-Distance Dim Mak Chi Awareness Chi Relaxation Chi Healing Chi Combat Eight Horse Stomp Light Body Climbing Sword Chi Technique Shift Internal Organs Vital Harmony Iai-Jutsu Kaijutsu (kiais) Discorporate Zenjoriki Calm Minds Zenjoriki Mind Walk Zenjoriki Two Minds Zenjoriki Spirit Burst Zenjoriki Body Chi/Kokyu (boost attributes) Hardened Chi (barrier) Soft Chi (strike bonus or dodge bonus) Find Weakness (Chi) Fist Gesture (Negative Chi) One Finger Chi (Negative Chi) Dark Chi (Negative Chi) Tamashiwara Art of Mystic Invisibility (cloud minds) Radiate Positive Chi Heal the Mind Chi Weight Control Chi Overcharge Fill Object with Chi Divert Incoming Chi Control Negative Chi/Negative Chi Polarity Inflict Negative Chi Illness Ki Barrier Zanzoken Ki Flight Astral Banishment Astral Lord Warborn’s Reincarnation Concentric Prism (costless, uses light and water to make a giant concentric ring blast around a central light/flame blast) (3 Water Incarnate Doomsday Sphere (2 Time Mentalist Crystal Armada (1 Murder Mage (1 Mech Dreamer (1 Two Heavens Forbidden 2 Crystal Cycle (combines light, psychic ability, telekinesis, water, flame to make self into a giant chemical expanding bomb Shatterpoint Ray (charge instead of sacrifice, Penumbral energy inside the crystals Thought of Eternity (passive, uses Paul + Astral Realm abilities to make the sound-thought of invulnerabilty resonate) Traits: Blessed (7) Hunted (-2) Tech Affinity Cripple (-3) Naïve (-2) Familiars: Raptor Robot [Sigma-style minions Equipment: Carnage Symbiote Sigma Saber + Windu Saber Maze of Ith Sub-Zero's Sabers Vengeance Star Blood Widow Dark Lightning Shao Kahn's Hammer Planeswalker Armor Mishra's Helix Merits : Forbidden and Trainers Omega Mentalist : Harmony Sigma Training Shao Kahn Kimamaru Carnage Ith Training Urza/Mishra Sub Zero Haku Training Fred Training Paul Atreides Training Mace Windu Training Firebrand Training R. Daneel Training
Legendary Control Revulsion Dam Sum Sing Demon Digestion Double Edge Doctrine Expanding Gum Diet Flux Striking Fury and Fright Doctrine Gravity Training Hallucination Training Impossibilty Training Iron Hand Irfry Poker Blade Joint Hardening Kangeiko/Shochu Geiko Laughing Pain Life Stone Lotus Pillar Low Oxygen Neck Beefing Running the Gauntlet Sensory Deprivation Shochu Geiko Stroboscopic Combat Practice Weightlessness Training Yoke Training Sword Ki Gun Ki Falling Technique
Concentric Prism is one of your water powers.
You can use the Water Incarnate to strengthen your other abilities like Concentric Prism, for passive effects (say, special defense skills), or special attacks. When we figure out what the WI's manifestation is (I like a giant water crocodile with three tails), we can work out skills for that as well; for example, with that form, you can make a giant water maw that uses water density to crush things.
Heaven Spawn abilities could be: to make weapons, apply the power for various functions (blasts, flight, force fields, etc.), and so on.
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