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Post by Frederic Bourgault-Christie on Feb 3, 2007 13:45:53 GMT -5
Name: Personality: Appearance: History: Blood Type: Nationality: (Current nations:
Russian: Low Heat specialization California: Terrain affinity Australian: Wasteland specialization
Attributes: Frame: Strength: Agility: Perception: Intelligence: Cunning:
Mech
Name: Manufacturer: Size:
[Large: +5 Strength, Core Output, +Armor ; -5 Cooling, Close Range Combat, Agility [Medium: No change [Small: -5 Strength, Core Output, +Armor ; +5 Cooling, Close Range Combat, Agility [Cyborg: Half all available points and terrain bonuses; +Cockpit, Precision, Cooling is set to N/A,
Vital Statistics
[Distribute 50 in primary category, 25 in two secondaries, 10 in two tertiaries]
Sub-Structural: Durability: Strength: Speed:
Structural: Armor: Logistical Durability: Core Output:
Logistical: Cooling: Close-Range Combat: Distance Combat:
Utility: Agility: Precision: Targeting and Optics:
Design: Frame: Cockpit: Computational:
Terrain Optimizations:
[1 primary: full bonus, 2 secondary: cut in half; one negative, turn 1/2 bonus into penalty
High Heat (+5 Cooling) Low Heat (+5 Logistical Durability , spikes in the bottom Space (+7 Distance Combat Aquatic (+8 Armor Subterreanean (+2 Strength Toxic (+10 Targeting and Optics Radiation (+10 Core Output Desert (+4 Durability, cloth, Forest (+6 Precision, camo, Flatland (+5 Speed Mountain (+8 Close Quarter Combat Atmospheric (+3 Agility, flight scramjet Extraterrestrial (+6 Cockpit Wasteland (+10 Frame Urban (+4 Computational
Armaments: Tactical Equipment:
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Post by Frederic Bourgault-Christie on Feb 6, 2007 20:58:59 GMT -5
To clarify: THESE RULES ARE TENTATIVE. A lot may change in the Final. If you want to make a sheet, go ahead. We'll try to work with you.
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Post by Black Fox on Feb 6, 2007 22:43:11 GMT -5
Hey...same as GO...though ive more settled down on what i want.
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Post by Frederic Bourgault-Christie on Feb 14, 2007 16:16:02 GMT -5
What Cory will soon put up are battle rules, rules for the three primary manufacturers (Oasis, Arctic and Berzerker), and rules for breakdown (logistics and part breaking will be a key part of this game).
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