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Post by sithofmacabre on Mar 4, 2007 0:15:53 GMT -5
DUDE........... I had no idea there was a second page O_____o *weirded out* I'll leave that there to represent my stupidity ANYWAY. Changing my post. Zenexoria seems simply bewildered. "Well, that was interesting." She grins a little, resting her hands on the hilts of her lightsabers. "I suggest we keep moving. I'd rather be knocked unconsciousness while moving than just standing here." "Brent!" Xexilia runs over, standing besides Mace, hesitating in picking him up. Staccato looks up, wincing a little. "We should...at least wait to...to get the others out, or awake." "Hm. Then at least keep walking..." She glances at Denios.
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Post by Mace Parshath on Mar 4, 2007 18:53:06 GMT -5
"Look," Mace starts, standing up to let Xexilia by Brent, though he doesn't know why she's not caring for the others instead. "If we move them into an area we're not sure has traps or not, we may end up getting ourselves severally injured, along with them. At least so far we're pretty sure this area isn't boobytrapped. I'm willing to stay here and wait this out. I'm going to try and find a spell that will wake them."
Fred, does Mace have any spells that work opposite of Sleep? Wake?
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Post by Frederic Bourgault-Christie on Mar 4, 2007 23:51:55 GMT -5
OOG: None that will work here, Mark.
"But if we stay still, we may be attacked.", Denios rebuts.
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Post by Mace Parshath on Mar 5, 2007 1:35:34 GMT -5
"Would you rather be ambushed in unknown territory or would you rather actually have an area you're at least somewhat sure about and..." Mace's eyes grow wide and he immediately runs over toe Brent, picking him up and throwing him over his shoulder, his legs hanging over Mace's chest. "Let's move. Anyplace that's not really in relation to the rest of the dimension has a starting line, then there may be something here to prompt us to get moving. Pick everyone up and let's MOVE!" He turns to Xexilia.
"Which door? Pick one, any one."
Fred, you may need to describe all the doors to us.
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Post by Frederic Bourgault-Christie on Mar 5, 2007 16:37:50 GMT -5
"Would you rather stay still and accomplish nothing in the midst of open, undefendable terrain instead of going into smaller quarters and moving along?"
At the moment, the passages appear to be: One leading into a dark, cold, snowy wasteland; one leading into a temporal shifting zone; one leading into a room of explosive fire; one leading into a library-like area; and one which is just a blinding aura of magical power.
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Post by GM on Mar 6, 2007 12:18:07 GMT -5
Nekia looks at the doors and quickly relays to the group. "I think the library is good for now lets get everyone in there till they wake up and we can keep moving". Nekia enters the room first keeping aware of his surroundings mystically as well as keeping his eyes peeled to watch out for traps or ambushes. If the area is all clear then Nekia will call the others in.
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Post by Frederic Bourgault-Christie on Mar 6, 2007 13:01:26 GMT -5
As Nekia advances, he sees in the distance a reddish two-legged creature... [FN: RE 300].
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Post by GM on Mar 6, 2007 13:35:14 GMT -5
Nekia quickly draws the Blade of Fly Step and has his scouter scan the creature if the power level is low then he will use the psyenergy Atma (oddysee 2) if its high then he will use the psyenergy Excalibur (oddysee 3).
Tzemke will stay behind Nekia and attempt to block any attack aimed at the others still entering the library.
Red Shadow Ninja stay on standbye to see what the creature will do before he decides to attack.
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Post by Frederic Bourgault-Christie on Mar 6, 2007 21:02:13 GMT -5
...You're willing to use an F2 this early?
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Post by laughingman on Mar 7, 2007 19:42:27 GMT -5
Ardunum, using his cosmic time/space understanding, feels someone mucking around in the dungon of fundaments, and steps into the fray by the use of a time/space hole.
He then uses a unjustifyed cascade through a psi storm, causing the elementals to become temporally unstable and charging them with psi energy. He then binds all the energy together in a single point, and uses it to draw all the elementals mentally together as he TK pulls them into the same spot. His reality feild will also aid in this. Once the interferece between their elemental energies reaches a critical point, Ardumum will hit them with his singulairity mentalist skills, using the elemental natures to create an artificial singularity. If all goes according to plan, they should cause a mini-big-bang. Probably hurting everyone present, but also turning the elementals into a small network of tiny galaxies that hover around the room. This might take ardunum a couple turns, espeshally if the elementals resist being pulled, so if anyone else in the room shove them closer together, that might be helpful.
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Post by Frederic Bourgault-Christie on Mar 7, 2007 23:53:42 GMT -5
Luckily for Hack, he receives backup from Ardunum. The Unjustified Cascade does temporarily disrupt the fire and air elemental, as they are by necessity not static, inflicting damage, but only impedes the earth and water elementals. The Psi Storm masks his intent and prevents counter-attacks as well as does damage. (Ardunum's Armor of Peace is now nearly totally not protective). His DIO (Tzemke, RSN, Protoss Honor Guards, Poison Giant, Dark Spirits) now go. If Ardunum wants them to shove the elementals together, he'll have to specify how.
And Prototype 08? Might it go to the Phantasmal Wonders?
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Post by GM on Mar 11, 2007 20:14:32 GMT -5
well it depended on the enemies strength but regardless now Nekia will go with Atma. Focusing his energies he calls on Venus to summon a large earthen blade from the heavens to strike down the creature.
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Post by Frederic Bourgault-Christie on Mar 12, 2007 3:15:00 GMT -5
The giant blade erupts into the red creature. Red plumes erupt from it. The otherwise-earth-shaking force of the blade does nothing to the floor, but spreads force everywhere.
Nekia has more turn.
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Post by GM on Mar 12, 2007 13:10:22 GMT -5
few questions.
First red plumes as in blood right? (can never be too sure with this game)
Second describe the room to me so that I know what kind of indirect combat psyenergies I could use that could be advantagous.
Third what did the scouter say about my opponent. (power level, weaknesses, special attacks, ect.)
Lastly how much more turn (full turn, half turn, ect.)
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Post by Frederic Bourgault-Christie on Mar 14, 2007 22:04:18 GMT -5
No. Flame.
It's a massive flat room, or rather incredibly slightly curved. The surface is like plastic or a flexible glass, underneath which (Nekia can tell from a broad look) is a clock. About a hundred feet above is a swirling field of wind that prevents access above.
Your Scouter picked up a power level slightly stronger than yours. The form indicates a Mars Djinn.
Full turn.
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Post by GM on Mar 20, 2007 12:43:15 GMT -5
Nekia will use pure prism (forbidden mercury psyenergy traps opponent in prism of ice then shatters the ice doing damage).
rsn uses shadow pin to prevent the djinn from moving so that it is easier to catch within the pure prism attack.
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Post by Frederic Bourgault-Christie on Mar 21, 2007 18:11:35 GMT -5
Pure Prism strikes, thanks to the Shadow Pin, and does massive damage... But the Djinn has conjured a powerful fire barrier, which is what absorbs this damage, at least apparently.
Tzemke and Oversoul.
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Post by GM on Mar 26, 2007 12:39:37 GMT -5
firefly tzemke will fire on the creature (remeber from last turn there are still shield tzemke blocking attacks to the others). Spirit of Fire will change its unity to water (effectivly becoming the spirit of water) and attempts to smash its oversized fist into the djinn.
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Post by Frederic Bourgault-Christie on Mar 26, 2007 14:27:23 GMT -5
Shots strike away but are absorbed by the flame barrier. The creature's true essence does seem to function as a problem. The Spirit of Fire delves through the flaming defense, steam rising... The two are both drastically injured.
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