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Post by Frederic Bourgault-Christie on Aug 30, 2006 19:56:46 GMT -5
So: Special rules? Arena?
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Post by Mace Parshath on Nov 5, 2006 21:56:16 GMT -5
I have no preference for terrain. Just choose the most generic one out there. Rules? Eh....nothing specific. Maybe no summons, familiars, etc.?
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Post by Frederic Bourgault-Christie on Nov 6, 2006 5:32:14 GMT -5
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Post by Mace Parshath on Dec 10, 2006 14:54:17 GMT -5
Alrighty then, no preferences. And that looks like a great place.
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Post by Frederic Bourgault-Christie on Dec 12, 2006 3:03:16 GMT -5
Laura goes first. Where will she begin?
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Post by Mace Parshath on Dec 12, 2006 19:35:27 GMT -5
I'm assuming the AUDitorium is the tallest spot on the map, so Laura will use thermo-optic camoflauge to make it to that spot and prepare her caster-shell sniper rifle for medium-range combat.
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Post by Frederic Bourgault-Christie on Dec 14, 2006 21:14:04 GMT -5
All right, Laura's initial survey catches nothing. She has more turn and her DIO can act.
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Post by Mace Parshath on Dec 16, 2006 20:27:47 GMT -5
I want her RSN to blend into the shadows and to try and find her opponent. She'll be waiting for the RSN to signal in the general direction to look. He'll use an energy blast to attack smaller, summoned enemies. The Tzemke gels will morph into sensors of sorts, working with vibrations to pick up the enemy. They will be spread out in a wide circle, about fifty-feet in radius from her in all directions. The RSN will cloak the sensors any way it can, but if anything, bend the shadows to keep them hidden.
Laura will summon up her squad of six android look-a-likes, all specializing in the combat that Grammaton Clerics practice, armed with .50 Desert Eagles with kinetic wave rounds, which are hollow pointed shells with clear liquid inside, that when shaken (and they are before combat, and take an hour for the shell to go back to standby mode) the liquid draws in large amounts of kinetic energy to be fired at opponents. They'll leap from building to building, the gel sensors learning quickly the feel of their vibrations so as to tell them apart from her enemies.
Finally, she'll release the guard on her demonic SWAT dogs, taken from a low-rate, greedy organization as pups and trained to work for her. The six dogs split up, one for each of the commando-androids. They have great sense of smell and hunt by the sound of one's heartbeat. Formally called Heart Hounds, with their face slightly shaped like a heart.
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Post by Frederic Bourgault-Christie on Dec 23, 2006 23:20:30 GMT -5
The morphoplasms see through the great fair and quickly find two individuals in a purple mecha that seems uniquely attuned to the energy around it. His energy blasts fire through their Tzemke as he closes in. The Grammatons do not find her foes but have more action and can obviously attempt to communicate with the Tzemke or the RSN. The dogs do sniff the enemies and run off to them, but have no more turn, crossing near the whole distance. (Laura's vehicle might have a DIO too).
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Post by Mace Parshath on Dec 26, 2006 1:25:00 GMT -5
(Who fires the energy blast? The mecha or the RSN? I believe you meant my RSN hit their Tzemke, so tell me if I'm wrong or not. And by the way you wrote it, you seem to say there are two people in one mecha, but I'll just change it later if you don't actually mean two people, two mechs.)
The GCs will contact the Tzemke to get the positioning of the mecha, and set out to attack with their K-Wave rounds. Laura will try to get information on the mecha and the location. Once she gets that, she'll add the extension to her sniper rifle and aim a low-level castor round at the closest mech's chest. She won't fire, not wanting to give away her position until something stronger shows up. She'll let the GCs take care of the mecha. The Heart Hounds, since they know where the mecha are (I assume it's the mecha, but if it's a differenct enemy, let me know), the GCs will just follow them since there's one HH for every GC. If it's a different enemy, I'll let the HHs take on the new enemy, the GCs taking care of the mecha.
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Post by Frederic Bourgault-Christie on Dec 26, 2006 17:00:52 GMT -5
(You got it all the way around: Your RSN hit their Tzemke; two people in one mecha).
The Morphoplasm send out a communication signal that the GCAs luckily pick up. Upon receipt, the GCAs do not have their own visual confirmation and would be firing blind; they'd need to move to get independent target locks. What are K-Wave rounds, and when would they fire? Laura has no extra turn and does not pick up the data until her next action. After we determine what the GCAs
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Post by Mace Parshath on Dec 26, 2006 18:16:55 GMT -5
K-Wave Rounds: Already explained in post 7, the kinetic wave rounds. And yes, I'll have the GCAs move into position near the mecha, and they would fire the K-Wave rounds immediately upon sight.
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Post by Frederic Bourgault-Christie on Dec 26, 2006 21:37:33 GMT -5
Oh, okay, I used Ctrl-F to look up K-Wave. The GCA Androids also only get into position and do not get full target acquisition.
The mech bursts into action, slamming through the doors of the Recreation Center. The two do not seem to locate Laura herself, but the green bursts of energy rising from the pink mecha begin to form a powerful shield, while simultaneously launching at the androids, dogs, and Tzemke. The dogs are thrown powerfully around and find themselves stunned. The androids are similarly tossed into the air but keep their senses and power from the destabilizing energy form. Laura's Tzemke Hive as a whole is stunned.
The two pilots of the mecha, Laura can now tell with her scope, transform into two totally distinct shapes. It is as if a second soul was layered on top of their core soul. Emitting from a massive laser cannon on the mech comes a strangely unfurling black blast of diamond-like geometry. It seems to rush directly at Laura! Simultaneously, floating about them comes a massive demonic gate, the dreaded Rashomon summon. The gate spits, and their Red Shadow Ninja flies directly at Laura right behind the blast with his hand out. Laura may respond to the blast and the RSN.
The GCA and Laura notice that in cyberspace a number of viruses shaped like swarms of bugs are wreaking havoc upon their sensors and equipment.
A number of large reed-like plants with large rigid leaves are conjured. [FN: Mmsa Dfns]. Afterwards, spore-producing trees fill the area.
A great mist fills the air, and a disorienting rumbling accompanies it.
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Post by Mace Parshath on Dec 27, 2006 16:43:45 GMT -5
Laura will fire her caster rifle round into the black geometric blast, hoping to cave the shot in. She fires another round behind it, just to make sure there's enough power to kick in the energy, hopefully stalling it so she can jump away from the building. She telemechanically orders the GCAs to find hiding spaces and use their combined mental-power to defeat the swarms of virus-bugs. Combined virus-detection and elimination software. Laura will continue to fire more rounds into the black energy blast.
If the first shot doesn't seem to do anything to it, Laura will activate bullet time and leap off the building with her weaponry.
(Jeeze, one hell of an enemy. o.o; )
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Post by Frederic Bourgault-Christie on Dec 30, 2006 0:05:06 GMT -5
(All CH NPCs and PCs are one hell of an enemy).
The Caster shot intercepts the incoming blast... but does not seem to do anything! Laura can tell that something is off as both shots (and miraculously she keeps 97% of her turn). She sees in time to not jump off the building that the enigmatic attack was aimed in fact in the midst of the fair and was not targeted at her. Laura should respond to the RSN now, but she has a very little time to do so.
The GCAs stumble into buildings and into each other, and find themselves having problems counter-hacking against the bugs.
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Post by Mace Parshath on Dec 30, 2006 18:45:39 GMT -5
Laura will use the stock of her rifle to try and smash the RSN in the face with upped up power in the swing. The GCAs will disconnect themselves from the net and outside sources, single out systems the bugs have infiltrated, and systematically try to destroy the bugs in the higher systems. They'll focus all their efforts on the least damage GCA, wanting stronger individuals than all of them to be cleaned out of next to useless. So they focus their efforts on cleaning out the higher systems of one.
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Post by Frederic Bourgault-Christie on Dec 30, 2006 19:25:04 GMT -5
The RSN is batted away, slipping into the ground as shadow and being knocked back some distance. This action reduces Laura to 69% of her turn. The RSN stands back up and fires a stream of reddish tags at Laura. [FN: 216/192. RSN MT 90]. Laura can elect to respond.
Rising from the ground and area around Laura comes massive swirling fields of spikes that begin to melt at the tip. The matter in the area is being reforged and altered constantly, surrounding her. Immediately thereafter, a massive Slow spell is cast. It affects Laura and all of her DIO (the latter critically). This is followed by an effect that makes time run unevenly and thus distort Laura's rhythm, balance, etc.
When the GCAs disconnect themselves, they find themselves blinded. Information they are getting suggests that only transmissions were corrupted, no hard systems.
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Post by Mace Parshath on Jan 10, 2007 20:00:44 GMT -5
The GCAs will hard-link themselves only to Laura and eachother, disconnecting themselves from the Net so that such a thing like a virus is no longer possible unless through direct connection.
Laura will try and leap away from the RSN's attack, straight up, and try to avoid the spikes that way. She'll use the armoured sides of her gun to bat away the tags if they come too close to her upper torso.
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Post by Frederic Bourgault-Christie on Jan 12, 2007 21:07:47 GMT -5
When the GCA completely set themselves off the Net ("go autistic" to borrow GitS vocabulary), they find that the virus has done more damage than expected. It is currently self-replicating and wreaking havoc on their systems. The bugs seem to have a hive mind intelligence, numerous cyber/mystic-entities working in conjunction. However, it seems that their opponent is broadcasting with a strong transmission and thus "forcing" the signal in. The GCA can try some counter-hacking.
The spikes included an upward component, Laura finding this out not quickly enough. She smashes through the impromptu terrain feature, taking little damage, but the explosion catches her. She feels something blasting through her, an unpleasant but momentary feeling.
Her and her DIO's turn.
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Post by Mace Parshath on Jan 16, 2007 13:03:32 GMT -5
They'll do so. The tachikomas will surround them to defend them from any attackers trying to interrupt the process. And can her RSN use any 'disappearing' techniques to free her from the bind she's in? And the Tzemke will use their morphoplasms to try and absorb the mist into their bodies and contain it.
Laura will try shooting K-Wave rounds into the terrain feature with her DEs strapped to her thighs.
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Post by Frederic Bourgault-Christie on Jan 16, 2007 14:40:35 GMT -5
What sort of counter-hacking, strategy-wise? Setting up many automated programs? Going for the original and hoping that helps? Etc. (I understand it can be difficult to imagine hacking, but it is another element I try to leave to human influence not just dice rolls.
Her RSN can certainly try. The Morphoplasms momentarily reduce the amount of mist in the area, but it is soon replaced, though they do accomplish a 20% reduction. It is as if something is continually pumping in the frigid mist...
Why are you shooting the feature? You crashed through it already, ditto with the explosion and the enigma blast. Except for the earthquake, mist and energy assaults from the Nirvash, Laura isn't under attack.
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Post by Mace Parshath on Jan 18, 2007 19:24:59 GMT -5
They'll set up dummy programs, trying to get the swarms to head towards those, the GCAs making them look like valuable, yet, slightly less well protected than most valuable programs. Once they attack, the programs will trap the creatures, but will use a tracer program to follow the stream back to the physical source, and the original.
Nevermind about the RSN moving her out of trouble, I was under the impression she was still trapped or something. So, forget the feature for now, thought it was still a threat. Laura will try to use various vision-scopes to look at the source that's pumping the mist. If she can locate it, she'll pump K-Wave Rounds into it. If she can't find it, she'll aim at the mech, or whatever's firing at her with the energy blasts, I can't seem to tell who's doing the shooting.
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Post by Frederic Bourgault-Christie on Jan 19, 2007 20:44:50 GMT -5
OOG: Nice thought with the trap.
The traps work to contain many of the creatures and destroy them. The tracing leads back to the enigmatic mech attacking them.
Thermal turns up nothing: It seems the thing that's projecting it is just as cold as the mist. Her supernatural sense immediately sees a dragon. The K-Wave rounds are stopped by the constant breathing of mist... but absorb tons and tons of kinetic energy, creating an explosion that makes the Mist Dragon swallow some of its own mist. And yes, the mech is apparently the source of the energy fluxes.
Rest of DIO?
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Post by Mace Parshath on Jan 21, 2007 4:09:14 GMT -5
The tachikomas are still guarding the GCAs, but the Nanotech Cloud, can it concert the mist into something like, purified water vapor? No mystical attachments or anything? If the tachikomas can see the mech though, they'll fire their grenade launchers. Fragmentation.
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Post by Frederic Bourgault-Christie on Feb 18, 2007 21:06:14 GMT -5
The nanotech can do something to the cloud, but it's not just water vapor. The Tachikomas are going to keep defense formation and moving? And the Tachikomas cannot see or detect the mech.
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Post by Mace Parshath on Feb 19, 2007 15:59:56 GMT -5
I know it's not just water vapor, I'm asking if the Cloud can change it INTO pure water vapor? No magical enchantments or anything.
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Post by Frederic Bourgault-Christie on Feb 19, 2007 17:46:08 GMT -5
It might be able to, since you're so heavily anti-magic with your nanotechnology. It's possible.
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Post by Mace Parshath on Feb 19, 2007 19:15:19 GMT -5
I'll try that then.
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Post by Frederic Bourgault-Christie on Feb 19, 2007 23:41:41 GMT -5
The nanotech swarm completely fails; the water is immune to its actions for now. Luckily, it can try two different actions. And the Tachikomas?
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Post by Mace Parshath on Feb 20, 2007 0:03:41 GMT -5
They're still protecting the GCAs. If they see any of the plants producing the mists, they'll launch fragmentation grenades at them. The cloud will try and get next to the plants and burn them up.
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