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Post by KRoZ on Dec 15, 2005 7:20:43 GMT -5
I will notice said editing when it like... does something.
Just delete the part about childrens and what will harm them!
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Post by Frederic Bourgault-Christie on Dec 15, 2005 7:21:05 GMT -5
Shut up.
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Post by KRoZ on Dec 15, 2005 7:27:26 GMT -5
*Cries like a woman*
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Post by Frederic Bourgault-Christie on Dec 15, 2005 7:34:03 GMT -5
Aaron, I love you! DON'T LEAVE ME?!!!
In all honesty: Could I get a teensy bit of postin' action?
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Post by KRoZ on Dec 15, 2005 8:10:29 GMT -5
Tomorrow afternoon/evening, yes.
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Post by Frederic Bourgault-Christie on Dec 15, 2005 8:17:53 GMT -5
Thanks.
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Post by KRoZ on Dec 17, 2005 3:25:10 GMT -5
I forgot what we were talking about.
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Post by Frederic Bourgault-Christie on Dec 17, 2005 4:13:40 GMT -5
Scroll up, dorko.
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Post by KRoZ on Dec 18, 2005 16:58:27 GMT -5
Well try earning robots to help the building, and not to guard you. in order to guard a superhuman they have to be buff, and said superhuman is probably in a position to potentially be in danger. Since you're rarely if ever threatened and are excessively buff in the first place: big robots doesn't seem viable.
And seriously. Just post the rest of the things I'm supposed to talk about because by the time I flip from one page to the other I've forgotten half of them.
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Post by Frederic Bourgault-Christie on Dec 18, 2005 18:20:51 GMT -5
But here's the problem, Mr. K-Roz.
A) We're attracting enemies, like the inevitable Chaos Temple invasion. Getting some defense is vital. B) It's a big building. Even we can't totally cover the whole place all the time when we're all there. C) We never are. Right now Deus and Tech are out and I'll be gone to Aquarius soon. In fact, the optimal condition would be every member of QSI out on a mission pretty much at all times. That means we need to protect civilians in the building. D) Having things to absorb shots or fire them is never useless. E) Having a quick-response team when a security failure is detected so we don't constantly have to teleport back or a customer service-oriented team that will deal with a security misunderstanding is important. That's especially true when considering they work in conjunction with the installed security system and rent-a-cops.
We need a few backup mechanisms to make sure that the Death Knight debacle does not repeat itself.
Had the other companies given me a quote about what it'd cost to apply their stuff when I faxed over the building plan and requests? I was hiring some crappy rent-a-cops from Watchdawg depending on the price, buying some droids from Homefront, and doing the whole nine yards with Safe-T.
And I was going for earning a special type of gunsmithery and energy bullets that are basically Caster Shells: solid-state energy compatible with a wide array of guns (as long as you can manually alter clips or load the bullets, thus being able to replace a bullet) that contain special charges of my powers: for example, a Prismatic Flame Phosphorous bullet.
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Post by KRoZ on Dec 19, 2005 3:59:50 GMT -5
1) You can't give a reason for something you're doing in game and then give an example that's entirely OOC. 2) Is everything A-E about the robots or what? Big open space is part of the problem of trying to get a buisness started in a huge building rather than expanding as you go. 3) I think the problem there is that a bunch of the people in the company are bordering on unreliable as far as "known locations". Nobody leaves notes when they want to just go out and buy something, or when they take up a personal quest of justice or boredom. They just take off. Buying big old bodyguard robots isn't going to fix that. Getting a bunch of dudes is because they can't be everywhere at once. 4) Yeah. But tying motorcycles to the side of a humvee accomplishes about the same thing. I know when you are getting just like... free reign moneys to throw around, that doesn't mean you should pimp out your SUV instead of... hell. I don't know. School or groceries or something. 5) That's why you're hiring guards. When you're covering a wide area go for a balance of quality and quantity instead of throwing all your beggs in one asket.
Safe-T won't give you a quote till they check out the building first hand the next day, which you aren't to yet. Watchdawg goes about 80-100 bucks a day per guard. Leasing droids from homefront is standardized patrol bots. If you were gonna mod any you'd have to buy them right out. Which is lots of money dependant on model that I'll discuss later.
And uhh... you can work on gunsmithing, but I'm not sure on magi-tech when your form of magic is natural and not some kind of organized magical science.
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Post by Frederic Bourgault-Christie on Dec 19, 2005 4:25:25 GMT -5
1) Tech told us about the CT invasion. Anyways, other enemies we do know about, like Taeryn, are quite serious. 2) Of course big open space is a part of the problem, but the building was almost literally a steal and has been a major advantage. Thus, we don't want to get rid of the building, but compensate for its faults. Ergo, robots. 3) I know that problem; that's why Fred introduced the "three people in the building" policy and is trying to get people to sign in and out on the whiteboard and such. But since that ability to do one's one stuff is what appeals people to join the company in the first place, and since there will always be chaos factors (Murphy's Law), a roboticized backup is good. 4) That's not analogous. A motorcycle tied to a Humvee slows down the Humvee and generates no momentum to compensate. Meanwhile, a set of robots providing covering fire while I protect civilians or escorting someone out of the premises so I don't have to do it myself or reducing the casualty rate of our armed guards are all useful enterprises worth some expense. 5) I'd say hiring robots AND armed guards is definitionally a mixture of quality and quantity.
I'd say we need three guards for the lobby and lower areas, one guard for the main businesses, and a few general purpose guards, so let's say 10. That'd be 800-1000 bucks a day. Is there any kind of bulk discount or a discount if we provide the guards some amenities?
What are the prices for leasing?
I agree that my abilities are more natural and less permanent. That's why, instead of putting magical energy or properties into technological/physical items, I'm creating a solid state energy form, like a glowing white bullet, that happens to be optimized either for a particular gun type (maybe a special Caster Gun-style thing) or works in a gun, using the mechanism of the gun as a catalyst.
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Post by Frederic Bourgault-Christie on Dec 28, 2005 1:11:06 GMT -5
In addition to the above, I want Patrick to explore the building, Scrying and placing traps for whatever ghosts may be around, obviously avoiding the vampire's floor.
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Post by KRoZ on Jan 14, 2006 3:32:54 GMT -5
THe ghosts have all been previously dealt with.
Also, I hate the Micromanagement that you love so much.
Just tell me the systems you want, I'll tinker with them and give you a price tag.
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Post by Frederic Bourgault-Christie on Jan 14, 2006 20:23:33 GMT -5
Yeah, I know we exorcised all of them. I just want to make sure they won't re-emerge or what not as well as checking to see if there's any the previous exorcists missed. Once he's done with that, it's time he turned his direction outwards, baby.
We're going to want: *Selective lockdown procedures for important areas - basically large iron doors or forcefields, something to keep people in a particular area (or alternatively out) *Cameras throughout the building monitored by a central security station *An even, somewhat random smattering of turrets *Dummy turrets, cameras, etc. *An alarm system, both silent and not-so *IDs for our member systems, such as an elite "club" at the casino and *Metal detectors and X-Ray scannars at important entrances, hopefully as unobtrusive as possible *Scanners for said IDs as well as systems at important junctures (elevator, stair entrances and exits to sensitive locations, etc.) to monitor fingerprints/retinal scans/DNA: redundant (i.e. all three) if we can afford it, only one if not *Security droids and/or guards *Laser tripwires connected to alarms for the most sensitive of places *Poison vents, blades/buzzsaws and other traps for sensitive locations
By "sensitive locations", I mean apartments of high-ranking QSI members and our backroom of hookers and coke. GOD I LOVE CRACK!
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Post by KRoZ on Jan 26, 2006 22:54:16 GMT -5
Right, so like, how about 1.6 million and the robots and droids are rentals?
(Edit: Misprint)
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Post by Frederic Bourgault-Christie on Jan 26, 2006 23:27:28 GMT -5
Fair enough. We have that much in funds, but we'll cut out the traps and the ID system for customers for now. James has said we'll later do the traps on our own, and most importantly create a TW anti-magic/supernatural detection (and possibly nullification) system.
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