|
Post by Frederic Bourgault-Christie on Jan 15, 2007 21:50:49 GMT -5
Due to the incredible achievements of the group [read: an Award for time played and so on], two dungeons have been opened to Crashing Heavens exclusively! They need not worry about others, even Itek, seeking them out here.
The first dungeon is the Dungeon of Phantasmal Wonder. It is rumored to be a labryinth of illusion, misdirection and confusion, filled with both wonder and horror.
The second dungeon is the Dungeon of Primeval Fundaments, a dungeon that contains both the unstoppable power of the elements and the abstract but nonetheless incredible power of Time itself.
[Game Note: Those who are in one dungeon CANNOT be in another. People with multiple characters can play both dungeons, but each unique character must be in one dungeon. If the character wishes to join another group, they must leave the dungeon they are currently in. People MUST be in a group of four or more, NPCs included, at virtually all times. And there are limited possibilities for escape, much like the Mysterious Cave. Bonuses from the dungeons will be weaponry, magic, items, etc.]
|
|
|
Post by Mace Parshath on Jan 15, 2007 22:40:25 GMT -5
Mace and Jerry will go take on DoPE while Laura and Brent will go take on DoPW.
|
|
|
Post by Frederic Bourgault-Christie on Jan 16, 2007 1:10:25 GMT -5
You'll need groups of four, as well as any pre-dungeon delving research, equipment and preparation.
|
|
|
Post by sithofmacabre on Jan 20, 2007 1:45:56 GMT -5
Zenexoria, Xexilia and Staccato (Zene having hopes to convince Denios along), will travel through Primeval Fundaments.
|
|
|
Post by Mace Parshath on Jan 21, 2007 3:34:10 GMT -5
Sith, mind if Mace and Jerry come along?
|
|
|
Post by Vincent Hack on Jan 22, 2007 19:12:50 GMT -5
i'll go down Primeval Fundements, Dark Inferno in the lead
|
|
|
Post by sithofmacabre on Jan 22, 2007 20:31:57 GMT -5
Is it groups OF four, or at LEAST four, Fred?
'cause Mace and Jerry coming along with Zene and her group is fine by me
|
|
|
Post by Mace Parshath on Jan 22, 2007 22:01:31 GMT -5
I think he means at least four. But if it's groups OF four, then we could divide it up to Mace and Jerry go with two of your characters, and the other half of your group can go with Laura and Brent.
|
|
|
Post by Vincent Hack on Jan 24, 2007 17:13:54 GMT -5
and i'll go solo at a separate time
|
|
|
Post by Frederic Bourgault-Christie on Jan 26, 2007 0:09:48 GMT -5
At least four.
So, what I have so far (correct me if I'm wrong; editing also for initiative):
Primeval Fundaments:
Group 1: Staccato Laura Xexilia Jerry Nekia Zene Brent Denios Mace
Group 2: Anduris Victoria Hack Vincent Hack Dark Inferno (lead) Taklinn Keryis
Phantasmal Wonder:
Group 1:
Mephiasu Viktor Blackwing Quion Shadowshine Ashley Rak'ash Sarashito Marche Krane Sandro Dalas
|
|
|
Post by sithofmacabre on Jan 26, 2007 0:28:07 GMT -5
Looks good to me!
|
|
|
Post by Mace Parshath on Jan 26, 2007 15:29:58 GMT -5
Actually, I'll just bring Brent and Laura along with Group One. Might as well have them stretch their legs too.
|
|
|
Post by Frederic Bourgault-Christie on Jan 26, 2007 18:35:18 GMT -5
All right, then I have no one in the DoPW.
|
|
|
Post by Mace Parshath on Jan 28, 2007 19:49:13 GMT -5
*patpat* Don't worry Fred, you still have meeeee. ; D
|
|
|
Post by Frederic Bourgault-Christie on Jan 29, 2007 20:13:48 GMT -5
...Right. So, is everyone in Group 1 and Group 2 ready, or would you like to prepare somehow?
|
|
|
Post by sithofmacabre on Jan 30, 2007 22:52:03 GMT -5
I'm ready!
|
|
|
Post by GM on Feb 2, 2007 18:18:26 GMT -5
I will donate Nekia to group 1 of fundaments as he would be most helpful there.
Mephiasu will lead a group into phantasmal wonder he will bring along Ashley, March, Sandro, Krane, Shadowshine, Viktor Blackwing, Sarashito Mitsaroshi, Quion Lumina-Rossis, Rak'ash Shadowtooth, and Dalas
Along with any pcs willing to follow Mephiasu into the horrors of the illusionary.
|
|
|
Post by Vincent Hack on Feb 2, 2007 22:25:57 GMT -5
basically i'll be super pissed if anyone follows me, normally i don't mind but DI is kinda touchy when it comes to time power
|
|
|
Post by GM on Feb 2, 2007 22:32:43 GMT -5
I said group 1 as in not your group.
|
|
|
Post by Frederic Bourgault-Christie on Feb 3, 2007 20:41:47 GMT -5
All edited in! PW Group 1, ready? And Hack, is that your statement of readiness?
|
|
|
Post by GM on Feb 6, 2007 14:04:58 GMT -5
Our phasers are at the ready captain.
Make it so number 1.
|
|
|
Post by Mace Parshath on Feb 8, 2007 16:52:01 GMT -5
I'm ready.
|
|
|
Post by Vincent Hack on Feb 8, 2007 23:44:03 GMT -5
yes it was
|
|
|
Post by Frederic Bourgault-Christie on Feb 22, 2007 13:32:55 GMT -5
The Dungeon of the Primeval Fundaments begins in a massive hub. The groups are currently standing on a white, very slightly curved surface, which with their godlike perceptions is revealed to be a gigantic clock. Currently, it is moving at a normal rate to 12:01 A.M. An array of exits make clear that the clock is currently underground.
The Dungeon of Phantasmal Wonder begins as a long hallway, the staircase that lead them there leading upwards behind that group.
|
|
|
Post by Vincent Hack on Feb 22, 2007 15:02:35 GMT -5
"well this is intresting"DI "dude it's a giant clock"H "i can see that"DI "then what makes it so intresting"H "because it's so ridiculously simplistic in design"DI
|
|
|
Post by Mace Parshath on Feb 22, 2007 18:55:39 GMT -5
Laura looks down at the clock. "Some how, I'm under the impression that we have a time limit. But, let's just take are time anyone, shall we?" She kicks at the floor, trying to see if it'll crack at all, though probably not the smartest thing to do if it decides to break loose from under them.
Mace just picks an exit and walks to it, along with the rest of his team. "Come on," he says to the other half of the team, obviously not in the mood to look at a giant clock.
|
|
|
Post by Frederic Bourgault-Christie on Feb 22, 2007 19:12:06 GMT -5
DI may regret that analysis. The number of snaking paths is enormous, and most of the paths are placed above the floor, where a powerful curtain of wind is swirling.
* our. It does not crack. Just a random exit?
|
|
|
Post by Mace Parshath on Feb 22, 2007 19:18:41 GMT -5
(Sorry, blind spot moment : P )
Just any random path. Unless there are distinctions in the paths, like symbols or designs of the doors.
|
|
|
Post by Frederic Bourgault-Christie on Feb 22, 2007 19:48:59 GMT -5
Remember: You're moving with Zene, Xexi and Staccato. You can't just run off.
|
|
|
Post by Vincent Hack on Feb 22, 2007 22:45:54 GMT -5
"never mind"DI so arcane eye, couple other scrying attempts to get a better idea of what the hell is going on with this place
|
|