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Post by Frederic Bourgault-Christie on Feb 21, 2006 18:39:57 GMT -5
Well, no, that's not true. While you do have some legendary items, so do other people on the team: Brunnengus' Fel Gren, all the Old Guard weapons, Zashozen the Comet, Razidna the Banded, etc. Further, while Mauler is still a young Cosmic Forge, he is a Cosmic Forge, and that means incredible power. Brunnengus creates doomsday weapons of ancient and forbidden proportions. It's not only biomancy but genetic manipulation, creation of minions (including providing means for superior necromancy - see Necrotist), etc. And money can be used to purchase other valuable things, like Elements (whether Spira produced or not), Materia, other ancient items, robots, vehicles, technological items (something DI will undoubtedly want to spread into), etc. And there are many other brilliant devices and people on the team: The Armageddon's Gaze, for example.
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Post by Vincent Hack on Feb 21, 2006 19:25:15 GMT -5
oo superior necromancey, DI's gonna have to brush up he's been out for roughly 200 years, technology+necromancy, *shudders* that sounds scary, to fight against anyway, he's gonna be spending quite a bit it seems
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Post by Vincent Hack on Feb 21, 2006 19:26:55 GMT -5
and should I post the rest of his items on his sheet or just post it here
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Post by Frederic Bourgault-Christie on Feb 21, 2006 19:59:37 GMT -5
There are two more levels of power beyond what DI has ever known, power he thought possibly impossible or even the province of the greatest supernatural intelligences. His training with the Old Guard will be a chance to get up to speed (and, just like all Colossus or Heaven/Hell Seed characters, he will have unique items, tricks and classes that they can benefit from too - which means that there will be competition to train you). And yes, Necrotists are awful.
Why not Ctrl-C and do both? Also, in the future, don't double-post, but edit a previous post.
What actual Classes were you doing? You distributed among your categories basically, not among actual Classes.
EDIT: Some things I discovered as I formatted the sheet.
The bow better weigh more than 3,000 pounds or have a unique tensility if you don't want others to use it. One option is that the string is designed to conform only to his unique hand structure and size. Another is that it's been enchanted with the basic anti-theft powers. A third is that the tensility is somehow something only he can draw. For example: Sarashito uses a power called the T-Bow that uses the Alter power to cut through dimensions and thus get possibly infinite tensility not to mention alter the dimensional characteristics of the projectile fired.
No Body Needed would be a Merit. An Ability might be a passive that creates bodies when you cast spells. Subtle distinction, but sort of important.
The Demon Blade undoubtedly has more powers.
Most of the other Colossi characters have Unique Affinities (i.e. an Affinity aside from the four basics such as Magic, Psi, Ki or Tech; examples include Eudaimonia or an affinity of healing, order and good fortune, That Which Should Not Be, Nothingness...)
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Post by Vincent Hack on Apr 23, 2006 1:40:39 GMT -5
naturally demonblade has more powers, I think i'll go with a bowstrink so taught that anyone who is not as strong and physically tough as he, simply removes his or her fingers, painlessly
Demonblade's powers, trap the soul (no save, however only useable when Methias is released) assistance, methias can move the blade (when within it) to defend DI, and frequently does, while initially disconcerting, one who has grown accostomed to this seems almost untouchable, methias can also see out of any face of the blade. ability to release methias (which is the name of the demon imprisoned within) for up to 72 hours per week greatest power, oath of destruction if DI swears an oath to destroy an opponent this blade will never stop until that opponent dies, if DI is killed before this happens, the blades next wielder is forced (don't care about the powerlevel) to do so, upon the creatures destruction, the weapon dissappears, and DI returns some hours later
now shadow blade, this blade is rather interesting in the fact that it will obliterate anyone who attempts to wield it other than DI, it also uses the obliterated creatures essence to empower itself, nothing DI knows of can even hope to resist.
DI's special affinity Temporal manipulation, while many can manipulate reality on a whim only he expends no power doing so Ahnilation, don't make him fuck with existence, or you no longer will
olkay we are going necromancer, pyromancer (equal) necromancer king, pyromancer king(equal) shadow knight, and acolyte of the skin
nec,pyr(15)nec,pyrking(25) shadowknight (10) acolyte of the skin (30)
oo shadowreaver scythe/sickle basically the prime channel fo his magic, puppy magnifies it 100 fold
and lets not forget that all items are made from materials nolonger known to alll but the most aincent and are enchanted to death
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Post by Frederic Bourgault-Christie on Apr 23, 2006 4:30:18 GMT -5
Well, yeah, sure, it's a big bow, but remember there are people who dwarf you in physical strength. Tyrant is estimated to have at least VL Forbidden Strength, and incredible scientific prowess to boot. What would you do in that case? What you could do is make it work with your physiology and style only too.
The BLADES, on the other hand, have actual defenses.
Temp. manipulation, even when unique, doesn't really count as an affinity... I mean, maybe Temporality or Directionality, but I don't know if your powers would make you more eligible for that than, say, the daughter of the Guardian of Time. Annihilation is nice, however: the only Affinity that is designed to DESTROY the other Affinities.
All sounds good, but still not remotely your CPs plus your Job Gems, Tomes, communals, etc.
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Post by Vincent Hack on Apr 23, 2006 12:42:26 GMT -5
oi, lots of crap to deal with,
did i not say he was the son of Chronos Titan god of time, temporality will do okay your mod to Ahnilation is acceptable
Tomes, i'm assuming spellbooks umm.......several volumes devoted to each aspect of his spellcasting
that's all mirage is, though like any weapon it aint to keen on hitting it's owner, anyone stronger and tougher than him can use it, just not against him and you have to be his size ot larger to avoid firing it into the air
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Post by Frederic Bourgault-Christie on Apr 23, 2006 15:12:50 GMT -5
Yeah, there's a lot of choices in Communal, some of which Hack hasn't made either:
*Flame F2 for DI (Salamando smiles upon you especially) and 10 Flame Fs for Hack *Energon Disc transformations *Any abilities derived from any totemic or spiritual boons you may have *Alchemical concoctions *Martial Arts Forbiddens
(In addition, Hack has qualified for some new potions, training from the Dojos, etc. from in-game play and you have Awards from all your posting and work, so if you have thing Hack wants, shoot at me - you might even be able to earn a second character besides Dark Inferno which could help you in the search. Hopefully you can also now use mIRC or MSN or what not).
Actually, Cronos is NOT the god of time. Chronos does not equal Cronos: en.wikipedia.org/wiki/Cronos . That's a common misunderstanding. No Titans had any noteworthy control over time and were as vulnerable to Fate as all things. Further, Janus is ONLY time-based (well, some technology as well, and other abilities from Classes, but I'm speaking "genetically"): You're time, necromancy, flame, strength... Annihilation is what you got in this case. Now, with what time powers you do have (and this can be expressed through a special Trait: Titan of Time, or Blessing of Chronos), you can run them through the Annihilation Affinity to literally destroy time, and perhaps with practice and training under many time masters you may learn the Affinity of Temporality. The nice part about the Annihilation Affinity is that it differs from Nothingness in that it expresses the process and energy of destruction not the leftovers (though you and Banos, the Form of Nothingness, can cooperate) and that it can be used to trump even preponderant advantages in others' Affinities. I'd say you have a 1000 or so in it - highest of your Affinities but low compared to the other Colossi because you are working off of prodigious attributes (and by the time you get DI those may indeed go up). So you can still have time manipulation, but more along the lines of a Trait and not an Affinity.
You may indeed have spellbooks, and if you structure your Merits or Traits or specializations right, you may be a lot like a D&D Wizard: reliant on a spellbook but with superior spell knowledge available, far easier to learn new spells and generally more potency. The volumes will be trillions of pages long, spatially distorted (i.e. look like a large human-sized book which seems pitiful in your Titanic hands), etc.
Ah, so your bow does have a targeting restriction against you. Fair enough. However, just as a matter of obviousness your bow's best abilities are when working with you: even if someone with the proper strength or skill can handle it, they won't be able to use its best power. Ignoring weapon size requirements and scale is a common Merit at your level of power, but that does also effect things.
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Post by Vincent Hack on Apr 24, 2006 0:07:41 GMT -5
yes when mirage, is fired my DI, the arrow is acctually invisible, instead of merely moving fast enough ti seem invisible, that's why it was named mirage
the yeah a large book by normal standards is a paperback by his
alright, weel give him the affinity of temporality, but when he uses it, it's incomplete at best, disasterous at worst, course will power will determine sucess
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Post by Frederic Bourgault-Christie on Apr 24, 2006 0:33:36 GMT -5
Ah, okay, that makes sense.
All right, I'll accept an incomplete Temporality, but that reduces it and Annihilation to 600.
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Post by Vincent Hack on May 6, 2006 1:45:09 GMT -5
hm hm new character to help Hack he's an acctual D&D character of mine although he may not get along with hack too much seeing as he's a pally, half celestial stone giant by the name of Taklinn. He rocks (I made a funny)
deal with temporality and anhilation
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Post by Frederic Bourgault-Christie on May 7, 2006 3:11:13 GMT -5
Awesome! You can earn that character now with your extensive play. Post a new thread to Character Creation. Will he a friend of Hack's, maybe he'll meet Hack and join CH when helping to find the necromancer cult for whatever reason, etc.?
Let's move onto the next stuff. Do you have the directions I give to people for starting characters? Things like "Make a Energon Disc Transformers-style mecha-beast form and a mechanical form?"
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Post by Vincent Hack on May 15, 2006 18:05:08 GMT -5
nope
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Post by Frederic Bourgault-Christie on May 15, 2006 21:22:18 GMT -5
All right, I'll give the full starting directions for your future reference and for your new character. *Accustomize yourself with the world. Here is an excerpt from the initial file: « Crashing Heavens Abdicates It has been merely a few years since the destruction of the All-Monster. Thrash Ranari, Badcat Xiang, Xenocratis Venificum Secutor, Fred Lumina-Weise, Firebrand the Red Blaze, Dragon Lancer, Ebony of the White Heart, Sylphana Rossis, and untold numbers more have passed into fame and fortune. With the ringing of the Golden Knight’s final words, “Let this be the final battle”, has passed an old age, and into a new. People reminesce over the rapid change: the United States’ Cryo program coming to an end, attempts at world peace and revolutionary change finally becoming plausible, demons and humans living in harmony, Hell itself becoming a place for redemption and not for punishment. Unfortunately, the Old Guard, the term coined by Badcat himself regarding him and his colleagues, is now so in demand throughout the universe and through untold time periods that they can do very little. Too much of their time is spent managing, preserving the current gains, defending, and preparing the world for hope and happiness. And all new eras are won, regrettably, partially in blood. For political and economic change, heroes have no place. Now the Old Guard has become bureaucrats, administrators, instead of riding out in the glorious Ranger’s Wings, preparing to save the universe from they who seek to control Fate. Crashing Heavens is almost officially disbanded – the Rangers almost becoming a charity organization. But there is still work for heroes to do. Not all is well in the transition to the new age, and the vacuum left by the departing Old Guard has made an exciting new time for heroines and heroes of all ilks. Needless to say, your characters belong in this time period. Now a name can be made for oneself. You have been selected by the original Crashing Heavens to fill their shoes and help to create a new world. You are the clichéd best and brightest. In the words of Badcat, now a premier quipster, “Go out and kick some new ass.””> Other resources for this task include: cotgrpg.proboards78.com/index.cgi?action=display&board=cotggroupresources&thread=1134082015&page=1cotgrpg.proboards78.com/index.cgi?action=display&board=cotgrules&thread=1139645145&page=1cotgrpg.proboards78.com/index.cgi?action=display&board=cotggroupresources&thread=1142470218*Come up with an initial sketch *Determine your Race (Races are listed, in part, in Rifts, FB and CotG sections; in addition, any race can be converted or created): Races give starting Affinities, Attributes, Rank Boosts (that which are used to raise attributes) and Class Points *Determine Traits (see the Traits thread: generally, things that set the person aside from others, such as unique genetic abilities, supersoldier training, insanities, behavioral quirks or defects, etc.) In your case, your Trait Points can add up to 5, instead of the normal 0. You automatically add Red Mage (10), Martial Artist (10), Veneficium Secutor (5), Dragon Thief (5), Thrash Ahmoqa (5), White Witch (5) and Paladin (5) because those are the Communal Classes. *Determine Classes (a certain amount of Class Points from your race plus 70 from past experience since you are coming into a high power campaign; Classes are listed in both the Class List and Classes threads under Rules). Class Points should end up totalling 200-300 CPs. *Choose 10 trainers from the Old Guard (i.e. anyone from pretty much any continuity, from Worf to Raistlin to D'rrizt) *From the trainers, classes, etc. determine your Skills and Merits (Merits are basically Feats, Skills are enumerated as %s), as well as Affinities (Ki, Magic, Psi, Tech). Skill %s should end up adding to 30,000%, 725% is the max in any one skill (and only in rare cases: limit of five skills at the most and only at my approval). A good rule of thumb for Merits is 5 Forbidden 2/Transgressive, 20 Forbidden, 50 Legendary and 100 Normal. *You are given 20 million GP (equivalent of 2 billion dollars) from Crashing Heavens funds to buy equipment, Rank Boosts/Class Points (100,000 per Rank Boost or Class Point), Affinities (100,000 per 10 points - this is explained in more detail in the rules section), etc. *After determing trainers, classes, etc. determine abilities. You get 1 Forbiddens (Forbiddens being abilities like Meganuke, Ultima 2, etc.) per 1.5 Class Points, 2 Forbidden 2s from your unique ability set (Forbidden 2s are abilities the next exponential level up, abilities like Jin's Chronanova which uses raw speed to create an area of non-existence and launches it as a physical attack at foes), and 1 F2 from each trainer. In addition, some Traits will provide in the neighborhood of 5-15 Fs and sometimes an F2, and CH PCs receive the Communal Abilities plus 10 Martial Arts Forbiddens and 10 Forbiddens per elemental spirit (in this case, *See Group Resources and add what is listed there at the bottom. In particular, those are: -Job Gem and Tome Classes -Transformation from the Energon Disc (one bestial, one mechanical) -3 alchemical conctions, F2 power -Dark-Light Path -Various Communal Abilities, Merits, Skills, etc. In the case of Communal Skills, if you have the Skill in question, reimburse yourself the amount given by Communals. I.e. PC Bob was planned to have Shotgun 700%. The team's skills include Shotgun at 300%. PC Bob spends only 400% on the Shotgun skill total and thus gets 300% extra to spend. - *Finish the character concept, history, etc. now that you have all of your current statistics fleshed out. That should include: -Zodiac Sign -Blood Type (if applicable) -Personal Totem -Patron God (if any) -A full physical and dispositional workup, including biographical data, history, etc. I will take some of this data and use it for the CH list
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Post by Vincent Hack on May 16, 2006 18:00:46 GMT -5
Zodiac sign, Libra blood type, O- personal totem, none Patron deity: chronos Physical appearance 7'8" tall approx. 440 lbs, traditional incubus except eyes of flame and Jet black rams horns hair color is blonde skin tone is fair, he wears a coat that dances with flame anddresses otherwise upper class rennicance although not the foppish noble upperclass
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Post by Frederic Bourgault-Christie on May 16, 2006 22:07:52 GMT -5
Note "No Personal Totem" under Traits... It provides some weaknesses and some strengths, such as being both more resistant to some shaman magic and being less capable of doing some of it. But I also mean the Energon Disc, the Job Gem Classes, etc. Also edit all these things to the original thread.
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Post by Vincent Hack on Aug 18, 2006 14:36:52 GMT -5
alright few tweaks to classes (posetd) and I'm wondering if you'll allow this spell
aincent curse: deals one half of damage taken to attacker (no save) damae recieved from an aincent curse does not get reflected
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Post by Frederic Bourgault-Christie on Aug 18, 2006 19:55:38 GMT -5
...What does it do? Just a bunch of damage with a double edged effect?
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Post by Vincent Hack on Aug 18, 2006 20:05:50 GMT -5
nah, you see initally it does nothing, and as the caster is struck his attack recieves 1/2 the damage he dealt unto the caster
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Post by Frederic Bourgault-Christie on Aug 19, 2006 18:32:03 GMT -5
That's essentially House of Glass IV. Sounds good.
Keep workin on it.
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Post by Vincent Hack on Apr 20, 2009 13:03:48 GMT -5
Dark Inferno... trying to remember, I know the communal abilities are required however many of them I rarely use, so coming up with those is always hard. Trying to think up the energon disk transformations is always particularly tough. but for DI, I think I came up with something his style. it's a fighter plane, that's a hybrid between the F-22 raptor, the F-117 Nighthawk, and the B-2 Bomber.
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