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Post by Frederic Bourgault-Christie on Aug 15, 2006 16:59:18 GMT -5
Where Mace can play his ancient cave!
Last we played, Mace was underneath a suit of armor, Hel had had to cast Cure to restore the cut on his back but had then impaled one suit of armor to the wall, Brent had been skewered but healed himself, and Laura had expended some of her rounds.
The Red Shadow Ninja's attempt to destroy the armor with a single crippling blow succeeds this time, bringing a second suit down for good. Now one is impaled, one nearly destroyed on top of Mace, one still unharmed and one destroyed by the Red Shadow Ninja.
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Post by Mace Parshath on Aug 20, 2006 12:30:02 GMT -5
Mace touches the armour and casts Harm. The RSN tries another crippling blow on the armour impaled to the wall by Hel. Brent will flux to Black Mage and use Ice/Blizzard on the unharmed armour to try and freeze the metal so it can shatter from a strong enough blow. Laura will look for any halberds that had fallen to the ground and swing it at the unharmed armour's helmet, trying to bat it off or outright shatter it.
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Post by Frederic Bourgault-Christie on Aug 21, 2006 21:32:19 GMT -5
Any particular reason for the touch? At the moment, it has a 30 foot range.
Given the speed and chaos of the fighting, the strike by the ninja is rather poorly executed, but because the thing is impaled, it scarcely matters. The armor still seems to have... life or whatever term one would append to it.
Laura and Brent will go after I determine what Mace is doing.
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Post by Mace Parshath on Aug 25, 2006 10:45:36 GMT -5
I was trying to see if getting closer would cause more damage then just using it from a distance.
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Post by Frederic Bourgault-Christie on Aug 27, 2006 19:00:34 GMT -5
It normally wouldn't.
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Post by Mace Parshath on Aug 28, 2006 12:43:58 GMT -5
Well then, whatever. I still cast the spell since I'm right under it...
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Post by Frederic Bourgault-Christie on Aug 29, 2006 0:56:35 GMT -5
The "lifeforce", such as it is, inside the creature is squelched by a burst of red. Unfortunately, it is still on top of him.
The last one still standing swings his halberd down to decapitate Mace! Any ideas from anyone as to how to save Mace? Mace has an opportunity to parry.
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Post by Mace Parshath on Aug 31, 2006 18:29:38 GMT -5
Any way for Mace to just slip under the armour and try and parry? And also, Laura is attempting to decapitate the armour as well...so if possible, I want Laura to try and cut the halberd in half if the pole is made of wood.
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Post by Frederic Bourgault-Christie on Sept 1, 2006 17:33:29 GMT -5
Actually, yes, Mace could hide under the armor on top of him. Mace's action goes before Laura's.
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Post by Mace Parshath on Sept 5, 2006 14:18:50 GMT -5
Okay, Mace slips under the armour, trying to keep his head on. And Laura will still continue with her move.
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Post by Frederic Bourgault-Christie on Sept 5, 2006 17:09:25 GMT -5
He does do so, and luckily the armor above him holds through the halberd strike. Laura successfully not only skewers the pole in half but knocks down the armor, leaving it open for an attack. Laura and Brent's turn.
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Post by Mace Parshath on Sept 6, 2006 19:34:40 GMT -5
Laura swings the halberd right back down on a spot near the heart. Brent casts another blizzard, but on the fallen enemy now.
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Post by Frederic Bourgault-Christie on Sept 7, 2006 1:57:37 GMT -5
Laura critically breaks through the armor, shattering it. Brent finishes off the last one.
The team acquires four Armor Shards and four halberds total! Luckily, everyone but Mace can equip the halberds.
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Post by Mace Parshath on Sept 9, 2006 23:58:36 GMT -5
They gather up the shards and Brent class fluxes to Fighter so he can equip the halberd, and continue into the next room after taking some time to rest. I'll have Hel heal anyone seriously hurt.
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Post by Frederic Bourgault-Christie on Sept 10, 2006 1:30:34 GMT -5
What is seriously hurt to you? 40% of health or so? And what about the fourth halberd, going to carry it around? (Remember: Four halberds, only three who can use them).
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Post by Mace Parshath on Sept 10, 2006 16:57:01 GMT -5
About 30%, I guess. And I'll arm Hel with the other halberd, so he can jam one into two foes standing next to eachother. If not, can I have Hell break off the blade and give the pole to Mace as a staff or something?
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Post by Frederic Bourgault-Christie on Sept 10, 2006 19:07:36 GMT -5
No one is currently at 30%. Hel is big, but even he will find dual-wielding halberds difficult. If you tear the blade off, what will you do with it?
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Post by Mace Parshath on Sept 10, 2006 19:57:08 GMT -5
Staff weapon for Mace so he can have some type of physical weaponry. If that's not going to work, nevermind and I'll just proceed to the next room.
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Post by Frederic Bourgault-Christie on Sept 10, 2006 22:27:43 GMT -5
No, I mean, what will you do with the blade itself? Discard it?
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Post by Mace Parshath on Sept 16, 2006 13:35:51 GMT -5
Oh, I'll keep it on Hel as a secondary weapon, incase the polearm is destroyed somehow.
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Post by Frederic Bourgault-Christie on Sept 16, 2006 15:53:36 GMT -5
So how will he carry a handleless blade?
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Post by Mace Parshath on Sept 16, 2006 17:22:17 GMT -5
Does he have a belt or some sort of pack?
If Hel doesn't have any way to store the blade, he'll just discard it and we'll continue into the next room in the following order: Laura with her halberd forward, and with her pistol at the ready for any incoming surprises. Mace will be next, ready with a Harm spell. Brent third with a Fire spell ready. Hel in the rear since he's a healer and he should be out of danger's way. And I don't believe anything will attack us from this room since we fought stationed guards, which must've been set up awhile back. So I will take this risk of Hel in the back.
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Post by Frederic Bourgault-Christie on Sept 19, 2006 14:12:05 GMT -5
Can't change now. You will develop at least some magic from your core arsenal.
He does not have a belt or pack just yet and it is discarded. The group advances forward. In the next room, three metallic-looking slimes are spread, one very close to the entrance, one to the far left wall, one to the far right. The far right has a path leading forward, the far left going left. Immediately to the left by the entrance is one mirror, and there are a total of two mirrors on each side. The one near the entrance and the one to the far left (the group is entering on the left side of this rectangular room) seem to notice the group entering and move straight at them at a middling speed.
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Post by Mace Parshath on Oct 14, 2006 23:33:25 GMT -5
Mace will cast Harm on the closest slime. Brent will cast Fire on the second closest, and Laura will fire one round of her beretta at the farthest to see if it has any effect on it. Hel will prepare to move to the front to impale the nearest slime.
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Post by Frederic Bourgault-Christie on Oct 20, 2006 20:07:12 GMT -5
The Harmed slime gleams red and recoils. Brent channels fire at the slime, which arcs across its metallic surface to no effect. Hel gets the slime, but the blade is deflected off of it. Laura misses totally. Brent, Hel and Laura have more turn.
And the Red Shadow Ninja?
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Post by Mace Parshath on Oct 24, 2006 19:18:51 GMT -5
The RSN will just sit back for now. Laura holsters her pistol and tries shattering one of the mirrors with her halberd. Hel will do the same to one of the others, and Brent will use Ice to try and freeze the metal, or the slime underneath to cause it to have something like frostbite.
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Post by Frederic Bourgault-Christie on Oct 27, 2006 2:24:51 GMT -5
Which mirror you start with?
The metal IS the slime. It's like a mercury slime or similar.
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Post by Mace Parshath on Nov 28, 2006 17:51:35 GMT -5
Laura will attack the left and Hel right.
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Post by Frederic Bourgault-Christie on Nov 29, 2006 7:08:59 GMT -5
Which left and right? There are two on each wall, remember.
Still icing the slime?
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Post by Mace Parshath on Dec 2, 2006 14:57:56 GMT -5
Yeah, still freezing the slime ball. And the first ones, closest to each.
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