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Post by DUNCE on Jun 29, 2006 19:03:34 GMT -5
the three of you, including a very hurt NPC have found yourselves in a dank cavern, you can continue the conversation now if you wish...
torches begin to light illuminating a dry hallway, made of dirt and stone, you all see a left turn about 20 feet away and a right corner 50 feet away
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Post by fistandalus on Jun 29, 2006 19:57:29 GMT -5
Tal'Zul appears thoughtful and turns to his new compianion (for now anyhow) "do you know a way out?"
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Post by Frederic Bourgault-Christie on Jun 30, 2006 3:45:24 GMT -5
"No, but there be places left to go.", Ohblorx continues to intone, slowly, the new words a little new and unlearned, clearly struggling with their use. He then looks at the NPC and says, "Tal'Zul, Krallax, can you fix him better?"
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Post by fistandalus on Jul 5, 2006 2:49:07 GMT -5
"then why are we standing here? lets go." Tal'Zul moves deeper into the catacombs without even looking to see if anyone fallows.
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Post by Frederic Bourgault-Christie on Jul 5, 2006 16:17:45 GMT -5
Ohblorx shrugs and makes sure the man is okay before proceeding.
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Post by DUNCE on Jul 5, 2006 18:45:34 GMT -5
so, should Krallack catch the not-used-in-a-long-time tetnis and die? (i'm mean that way, easy way to get rid of a char) seriously though, he's been gone a long time and i'm thinking of killing off a gargoyle
which way do you go? left or straight?
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Post by Frederic Bourgault-Christie on Jul 5, 2006 20:40:28 GMT -5
Hack posts frequently enough. NPC charras if it's a difficulty, this is a small enough campaign as is.
Is the NPC okay?
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Post by DUNCE on Jul 6, 2006 16:37:18 GMT -5
the NPC is doin' fine, fractured rip, no lung puncture, just hurts to breathe
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Post by Frederic Bourgault-Christie on Jul 6, 2006 17:07:20 GMT -5
Is there any thing any one here can do to make it easier? A Heal check?
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Post by fistandalus on Jul 7, 2006 13:25:03 GMT -5
Tal'Zul heads striaght.
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Post by DUNCE on Jul 7, 2006 15:44:23 GMT -5
i dont think any of you have the equipment to handle such a wound
you head streght, the man seems to only really trust Ohblorx, so he'll follow ohblorx mainly...you find that as you pass the magically lit lanterns and torches, their light wisps out with a hiss
as you all continue throiugh the caves, you take some turns, you find a dead end to your left, so you walk passed it, after another turn, you come to a desicion there is a way to your immediate right, which forks left and right about 15 feet away, or keep going straight, which happens to be a right turn 25 feet away
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Post by Frederic Bourgault-Christie on Jul 7, 2006 16:29:33 GMT -5
Ohblorx says, "Let us go right then left."
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Post by Vincent Hack on Jul 7, 2006 16:57:32 GMT -5
"sure why not"
limited internet time sorry bout the lack of posting
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Post by fistandalus on Jul 9, 2006 15:12:27 GMT -5
Tal'Zul shrugs and fallows them.
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Post by DUNCE on Jul 9, 2006 18:16:19 GMT -5
>:]~~~<
reflex save versus falling down concealed pit trap
it is a square trap that narrows twards the bottom
the man doesn't make the pit trap and begins to fall, sliding on the side clawing at the wall trying to slow his descent wimpering, he clings onto aprodtuding root,30 feet down, it is very plyable, his grip slips and he falls, screaming, a torch is not too near currently, so only low-light vision can see the man get pierced on some spikes at the bottom, the screaming stops instantly
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Post by fistandalus on Jul 9, 2006 21:50:47 GMT -5
I surge and jump over the pit and continue on. Jump check is 22
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Post by Frederic Bourgault-Christie on Jul 10, 2006 14:06:44 GMT -5
Reflex save 21.
Can Ohblorx Tumble around the pit?
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Post by Vincent Hack on Jul 10, 2006 16:35:20 GMT -5
I can fly baby
and just curious what's so disarming about Ohblorx I can understand about Me and Tal'zul
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Post by DUNCE on Jul 10, 2006 20:23:23 GMT -5
iiiiii dont think there is anything disarming about ohblorx... and its not a jump check, its a reflex save, i specified it was a reflex save, remember?
ohblorx, you dash out of the way, up against the northern wall, where there is about enough room for you to, keeping yourself pressed against the wall, sidestep to the other side on... but that does not last, as you continue a piece ahead of you starts to erode away, you dont believe your in any real danger, but the northern wall sidestepping idea is now hindered, but seeing as one of the PC's can fly... it doesn't really matter
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Post by Frederic Bourgault-Christie on Jul 11, 2006 0:21:40 GMT -5
Oh, okay. Reflex save, then.
Ohblorx nods and says a short mantra for the man who died attempting to send him off to the Wheel of Reincarnation with the wishes of the living. He then continues down the path.
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Post by fistandalus on Jul 11, 2006 2:54:26 GMT -5
ok well reflex save is 26.
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Post by Vincent Hack on Jul 11, 2006 17:05:23 GMT -5
it's a pit trap but i see what your saying 20 total and I am not flying you across
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Post by DUNCE on Jul 13, 2006 18:28:58 GMT -5
Tal'Zul leaps forwards, makes the ledge, and we need a balance check from you now
from below, you all hear a very loud CLICK followed by flames jetting out from the sides at the bottom, charring the man, but they stop very quickly
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Post by Frederic Bourgault-Christie on Jul 14, 2006 12:58:13 GMT -5
Ohblorx nods and continues.
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Post by fistandalus on Jul 14, 2006 15:44:27 GMT -5
Blance is 21.
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Post by Vincent Hack on Jul 19, 2006 18:22:12 GMT -5
i'm just gonna fly my ass across
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Post by DUNCE on Jul 20, 2006 19:21:57 GMT -5
Tal'Zul bends backwards and keeps his balance
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Post by Frederic Bourgault-Christie on Jul 21, 2006 0:38:14 GMT -5
So what's next?
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Post by DUNCE on Jul 22, 2006 22:35:52 GMT -5
well, you may continue with your left fork, or go back over the pit and continue that direction
you all notice in the fork that the walls are pretty thin, maybe about 1.5 feet thick
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Post by Frederic Bourgault-Christie on Jul 25, 2006 20:23:09 GMT -5
I'd say continue with it since we're over it.
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